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CheapMeow

20
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3
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A member registered Oct 24, 2022 · View creator page →

Creator of

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At first, I only found bullets and juice in the supply packs on the ground, and I thought the tree required some other sacrifice, so I didn't pick up the supply packs. After walking for a long time without seeing anything else, I realized I should still collect supplies.

When I was quite far from the monster but still visible, it felt like the bullets it fired could still hit me; it felt like there was no way to exit combat. Although the monster didn't chase me when I couldn't see it anymore, theoretically, it should have an exit-combat mechanism.

The game felt very short; after collecting the four sacrifices, there was nothing left to do. I don't know what the gameplay is about. The monsters weren't challenging at all, and neither were the items.

But considering this is GameJam, it doesn't matter. It's amazing that they even made a game; I couldn't even make one myself.

Convenient game. But stuck at scene that fishing the frog, the whole game is stuck and music keeps playing. Seems like someone else also has this bug.

If you choose a lot of candy, then when you enter the invincible time, you can block the place where the enemy is generated, you can generate damage at a high speed and you can extend the time many times

This challenge was so much fun and the swipe was so smooth it surprised me in a web game

Just add a little hit feedback and sound effects and it'll be killer

You just make origin screen small and output screen is big, and set the scale method keeping clear pixel but not blurring

感觉玩法有点单调

Cool tower-defense idea and hand-draw style

A warming story

Become so hard in later levels, very challenging

can't get touched, but seems cool

arrive door in minutes! your character and slime animation is quite cute!

art style is close to Cultist Simulator, cool

but the content seems few, or just time is so limited that makes me nervous

这游戏具体是在玩什么……看不懂欸

hook gameplay is funny! I stuck in the level where only exist a swimming ring anchor to lip. Every time i hook it i can't rise high enough

打出 HE 了!有种史前人类的温馨(?

感觉根本没有解题思路欸……不管怎么样都会遇到最终的盒子,不管怎么样都会接触到……

The map loop idea is cool, but if the character controllers felt a little better, I'd be able to jump over the spikes more easily

This idea is so cool, it gives the player full freedom while restricting the player's path

Just the right amount of jumping and vibration makes the movement of the car lively and agile

Using retro pixel art style, simple colors, and 8 bit sound effects, it perfectly inherits the aesthetic experience of classical (?) video games

Crash, car marks, death close-ups are also dramatic, and the challenge is very fulfilling

I love your deciate game