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chasecubed

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A member registered Jul 02, 2019 · View creator page →

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ah thank you so much!

Overall, the game stays within PG13 range

thank you so much!! I’m very proud of our team!

Henri's fanclub adds a new member! 

haha thank you so much!

😆 respectfully (THANK YOU!!)

They can be different tiers within the same bundle though? but the time frame is very short. didnt realize how close to the deadline it was. yikes

It would be cool to have game grouped by types or genres / etc. For example: visual novels / story rich games, puzzle game, action / platformer games, adventure games, etc etc.

Then you can offer them as separate bundles. That way you can both maximize the games used, and effort on your side.

Heyo -- 

First off, I want to say I love this program and how quick it was to learn and figure out how to push its limits. 

Below will be a list of things I have been finding myself hoping for with future updates. 

  • different mouths for mouth sounds
    • this ones kind of a big one--its something I was surprised to not see in the base program (as it's available for many of the others i've tried out.)
  • loop / non loop toggle for animations
    • This had confused me to no end, before i realized that using the animation feature means it will continuously animate on a loop forever, even if its a blink/talk animation.
    • It would be super super super helpful to have a checkbox that makes it loop/non-loop (hold last frame of animation)
  • Layer organization!!! pleassssssssssssseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
    • visibility toggle for working layers
    • color coding for layer organizing
    • ability to collapse layers / nodes
    • ability to drag and organize the layers
    • bulk linking and or hot key implementations. Like L for link  click on you want. Vs having to mouse over to button mouse back over to layers. (When you get a lot of layers you suddenly can find a damn thing lol)
  • New features:
    • eye tracking / quick face mesh / mouse tracking for chosen nodes (with the ability to control the strength and elements)
    • ability to control physics and type of drag (edge or radial drag vs y drag)
    • use of splines / paths (being able to draw or use your mouse to click where the joint vertices should go)
    • variation in activation animations (bounce, shake, continuous bounce/shake, squash/stretch)
    • an option to mirror physics on a single object and/or with multiples.
      • It would be really helpful for symmetrical models -- like we want the twin-tails to bounce the same, but have rotational drag in opposite directions, being able to copy/paste and or link them in some way to show they share mirrored physics would be cool

Thank you for hearing me out--if you need further clarity on anything above, I'd be happy to expand on my suggestions.

Thank you so much Aris!!!

i em v gud @ spellin ✨

ty chrysu 💖

yay!!!!! <3

Using the itchio app will also make sure you're on the newest build! I've personally tested that the game opens on my macbook pro 2016

To avoid all issues with launching game, please use the ItchIO installer that you can find here.

ahhh tysm!!!!! the team is so happy with how it all turned out. looking forward to really polishing this up! 💪

the last two endings are conditional (3 total, including the Neutral Ending)! Theyre dependent on the choices youve made throughout the game. :)


i will be finalizing a guide soon to help!

Our build was having issues building and we ended up not able to submit right as the time expired. 

Thank you in advance!

https://chasecubed.itch.io/the-need-to-live

Sent req via Discord (chasecubed)

ahhh i’m so glad you enjoyed it! 

Those were definitely the vibes we were hoping to communicate! ❤️

🥺❤️ tysm

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tysm <3 ;m; i'm really proud of the itch page!! 

i feel like every tuft had a valuable lesson to learn and pass on to the player --i'm glad it resonated with you too<3

tysm! 

tysm!!! Emo is definitely a top fave on the team side too ❤️

apologies—correct rating link! 

https://chasecubed.itch.io/head-over-heels/rate?source=game

Ty for appreciating the puppies. 


My partner had to bear witness to me barking into a microphone so i have to live with that embarrassment for the rest of my life.  😂

ope i missed that & misread. Ty!

this is such a cute idea. For a dating sim would you want one of each of the prominent characters?

tysm!!! Good good! We love to make the choice tough ;)

ah tysm!!!! Hahaha we’re planning on expansions, looking forwards to sending out updates on productions soon. 

(Also i’m so glad you love the character designs 😭❤️ i was very proud of how they turned out)

tysm! <3

oh my gosh, thank you so much!!! we were also very proud of title word play ;DD 

and as the artist / character designer, ;A; tysm! i'm very proud of how the designs turned out. 

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Bug has been fixed!


Known bug!

May encounter issue where the game will not automatically navigate back to the main menu.

Workaround until we can fix issue: Please restart application in order to go back to main menu and view gallery.

Thank you, and yes. Please eat something comforting afterwards <3

https://chasecubed.itch.io/i-was-the-cat

https://chasecubed.itch.io/yearning-for-spring

TYSM for the play-throughs! 

working on a commission, and thought about adding animated elements. no gif capability on HONK was definitely a lil sad, but glad to see support is on its way! <3

pluses: allowing for background animation, i,e. flowing capes, hair, sparkling doki doki aesthetics
also allowing for animated layers can also give a whole new impact to an emotional change too. think tumbleweed for loneliness, sudden darkness for terrifying, or steam puffs for anger, etc. 

additional thoughts: allowing for chroma keying the bg of gifs, as a lot of animation programs cannot export/preserve transparency in gifs when exported. (shakes fist at csp)

oh my gosh, tysm for your review! The team & i are so glad you enjoyed it! <3

game was fantastic! the story was written with style and a deep class consciousness that's rare to see now a days. awesome stuff, really. 

Twitch highlight: https://www.twitch.tv/videos/1620658079

Super fun and sweet, with ominous overtones and exceptional lore. A world built ready-made for your own interpretations and head-cannons. 

Twitch stream highlight: https://www.twitch.tv/videos/1620627699

this was incredibly fun to play with @tundraflame--the allegories and political consciousness that it was written in really felt i had been thrown back to the mid-century [redacted] stuff! 

Twitch Stream Highlight: https://www.twitch.tv/videos/1620619588

Oh my gosh, thank you so much!