critter cave is a incremental game. there is a short tutorial when you start a new game that tells you a bit about what you need to do. what did you not understand?
also sorry for the late reply.
Hey, we would love to hear some feedback from you about our game. It's called critter cave and is a mining incremental game where you collect resources and tame critters.
https://itch.io/jam/godot-wild-jam-84/rate/3811426
I will check out your game later today.
Thank you for the feedback.
The time it takes to mine a block is based on how big it is (when the mine generates nearby blocks of the same type merge together, their health is added together and you gain multiple blocks from it) . You were meant to be able to carry at least two but I forgot to change a value meaning the carry size is random between 1 and 3 every time you tame a critter.
This was really fun.
Only wish the game win condition was based on getting it as a upgrade as it was a bit random and a bit too easy compared to the price scaling of upgrades
Other then that it was really good and a cool idea.
I would look forward to playing this again if you expand it after the game jam (no pressure though).
I played the game a little bit and have a bit of feedback.
the music was good though the sound effects were a bit quiet
I feel like the game had too many bullets at the start and the movement controls were a bit weird.
maybe decreasing how many bullets the enemies fire or decreasing the damage they deal could make it better.
I would prefer if the controls were like normal wasd and not turning using a/d but that could just be me.
I also noticed that the game was zoomed in for me even when in full screen but that could just be my monitor.