The indicator of where the next enemy will appear was an excellent decision, very good game. The only thing I would change is to have a keyboard shortcut to switch between bomb and attack
Charming Minuet
25
Posts
4
Followers
A member registered Jul 13, 2025 · View creator page →
Creator of
This is a story about growing up, one moment at a time
Role Playing
Play in browser
Recent community posts
Limited-life Thyme at a UK SKG event jam comments · Posted in Limited-life Thyme at a UK SKG event jam comments
Lorenzo, hurry up and cook, people are starving out there (?)
I liked the cutscene, and I appreciate that the dialogue can be skipped
What I’d need is a bit more visual clarity: maybe make the food stalls a larger and add an outline like the one on the roof. You could also add a bubble above each stall showing more clearly which food it receives for example

