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Charming Minuet

25
Posts
4
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A member registered Jul 13, 2025 · View creator page →

Creator of

Recent community posts

The indicator of where the next enemy will appear was an excellent decision, very good game. The only thing I would change is to have a keyboard shortcut to switch between bomb and attack

I love these kinds of Lapse-style games, the aesthetic and music give it the perfect atmosphere. But for some reason, it froze at 86%, I was so close ;-;

The browser version cuts off a bit of the screen in this part, and you have to press play a couple of times for it to start. Even so, the game seems to be on the right track ^^

I think the hook could be a little faster; besides that, it's a very fun game

It would be interesting if you gathered the stars to make constellations or drawings

F for the tree too

The style is very nice, both the sprites and how it feels to control/shoot.
But is it normal for so many enemies to appear at once? I can't survive very long (?)

I love you too, Polly

The dialogue is written in an interesting way; despite how talkative the girl is, she is equally mysterious

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The game is fun as you get upgrades. I went for an indirect damage build because I could barely touch the boss (Mostly because I had 1 HP and almost 300 attack)
It was a little bit uncomfortable for me that 'Y' is for attacking, but that might be because I'm not used to playing on PC

Thank you so much -^^-

I couldn't get another ending, and only now do I see the comment where you mention there are more rooms. I'll try again 

By the way, your drawings are very pretty ^^

It would be interesting if you gained a life after a certain number of correct answers

It has a very nice aesthetic, and panic mode is more fun (?)

Not everything always turns out as we expect, but the important thing is not to give up on yourself!

Thank you -^^-

Lo de la piedra roja del principio ha sido gracioso debo admitirlo, tampoco esperaba que la mamá literalmente viviera en la cima jsjsj
Pero como me hicieron renegar las barritas (?)

Sisi, no esperaba que alguien lo remarcara ^^
Después de la Jam arreglare los typos de la versión en español, me alegra que te haya gustado la historia

Okay, I have to admit that I didn't expect that xdd

We all cherish him (?)

Thank you very much, I'm glad to know the translation turned out well, I don't have any friends who speak it to confirm it for me jaja, but I also read in English, so more or less when I noticed something weird I would change it

A beautiful experience, great way to tell a story with so little dialogue

Lorenzo, hurry up and cook, people are starving out there (?)

I liked the cutscene, and I appreciate that the dialogue can be skipped
What I’d need is a bit more visual clarity: maybe make the food stalls a larger and add an outline like the one on the roof. You could also add a bubble above each stall showing more clearly which food it receives for example

I think if the default preview window to play in-browser was just a bit larger, it would work perfectly

I played it that way so it would run better for me, but the limited visibility made things a bit tricky. Still, the challenge is fun  -^^-

Thank you so much <3