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Charles Griswold

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A member registered Dec 21, 2018 · View creator page →

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Oh. That’s what that button does. Thanks.

Is there a way to get the drone to not follow so close? It keeps obscuring my view and it’s hard to control the character when you can’t see anything.

I had a fight with her, stole some things, and she ran away. I haven’t seen her since. Is that fight the end of the story so far?

That’s because the file isn’t flagged as being for any particular operating system. If the download file was flagged as being for Windows, it would work in the itch app.

Oh, man. This mod may look goofy, but it is not easy.

Honestly, most people probably wouldn’t pick up on that. I just happen to have a bit of a fascination with dangerous and destructive devices (guns, swords, you name it). But vacuum welding is definitely a thing, and a revolver has lots of metal-on-metal contact that could be vacuum welded into a solid chunk of metal. Not to mention that standard lubricants wouldn’t stand up to a vacuum very well. So, yeah, it’s probably fine as-is.

Is vacuum-proofing really necessary? Well, yes and no. If you went down to Sportsman’s Warehouse or Cabella’s, bought a revolver, took it into outer space, and fired it, it would work just fine… until vacuum welding set in. So, I’m assuming that the vacuum proofing on the revolver is to prevent vacuum welding.

(Note: unmodified revolvers can be fired under water, though their effective range is extremely limited.)

Astropolis community · Created a new topic TTRPG setting?

This is really cool. I would love to see the background expanded into a TTRPG setting.

This is a weird, weird game.

👍👍

Two thumbs up. I quite enjoyed it.

You have to align the mirrors to shine on the ankh.

I’m having a great deal of difficulty controlling the camera. It’s far too sensitive to mouse movements. It will be looking straight up through the floor, and a slight movement of the mouse later, and the camera is looking straight down from above. It makes combat completely impossible.

In the throne room, the camera just zips around with wild abandon unless I restrict myself to the tiniest of mouse movements. Moving the mouse even a couple of inches will cause the camera to rotate completely around the character several times. I would suggest slowing the camera down a lot and/or adding a configuration option to allow the player to adjust the camera speed.

I installed this program with the itch app, tried to run it, and got the following error:

Error The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers)

It does indeed work. Thank you.

FYI, the download lacks the sort of tagging that would allow people to download it with the Itch app.

Unfortunately, that’s hard to do when they’re running around like demented squirrels. It would be nice if you could hit pause when trying to give them stuff.

The itch app loads web pages from itch.io, but interacts with them differently than a standard web browser does. The app has an Install button that tries to find and install compatible games from the web page, and when I used it on this page it installed the “Web.zip” package. When I try to directly click the Download button in the web page (instead of the app’s own button) to get “Hollowspire.v.1.0.zip” it says “No compatible downloads found.” This is, apparently, because the download hasn’t been explicitly flagged as being for Windows.

Maybe you could fire dwarfs, and they then take their bed (reducing the number of beds you have bought) as well as any buddy and/or children they have (chosen randomly).

I installed it with the Itch app, and when I tried to run it, it failed to run with this error:

Unable to parse Build/Web.framework.js.gz! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header “Content-Encoding: gzip” present. Check browser Console and Devtools Network tab to debug.

I also tried to open index.html in several other browsers, but got the same message.

Is it possible to win the game and get a good ending?

The game was a fun puzzle game, but wow. That ending was kind of a downer.

Okay. Thanks.

I’m going to go with “At minimum, whatever the legal age of consent is wherever you happen to be playing the game,” and call it good.

Yeah. Seduce forces them to do nothing on that round, and to grab on the next round. Melee counters grab, which guarantees a hit and stuns them. So you Seduce everything on one round and melee everything on the next two rounds. With enough parasites you will be able to Seduce again after two rounds of Melee. Rinse, repeat. Everything dies and if you can Seduce on your first round you never get hurt. It’s powerful! It’s almost cheating.

If you get the seduction ring, and use it on parasite beasts, you should, in short order, be able to take your Lewdness from zero to nine in one fight (the more parasites you have, the faster your Lust goes up). Not to mention that using that ring puts the game into easy mode.

I keep going to the refiner and getting crystals. I already have more than I can use, and I don’t want any more. Is there any way to trade them in for stones?

(1 edit)

Suggestion: There’s a bug repellent that makes them less likely to try grab attacks. How about a bug attractant that makes them more likely to try grab attacks? (Apologies if it’s already in the game; I haven’t unlocked everything.)

Edit: Oh. Nevermind.

Thanks for replying. My brain doesn’t work quite the way that other people’s brains work, so other people might be able to adapt to inconsistent design better than I can, but I know I’m far from the only person like this.

Also, I apologize if I sounded harsh. Much of the time I don’t realize how I sound until quite a while after the fact, or until others point it out to me.

Right. I like this game, except… there’s one egregious UI design error that keeps repeatedly biting me in the ass. The exit icon. It exits from your location into the wider world, except when it doesn’t. I get in the habit of hitting the exit icon to return to play, and then… I hit it and am dumped out into Windows. That’s really, really bad UI design. The icon to quit the game should not be the same as the icon to exit from a location.

I hit the POV button, and now I’m stuck. How to I exit from POV?

Right now it feels like the world is completely falling apart in real life. I kind of wish I could be that unbothered by it all.

That happens to me sometimes with the itch.io app. Opening the page in a normal web browser and downloading it that way usually works for me.

This is a pretty spiffy app. Unfortunately, I can’t seem to get it to play nice with Google’s Noto Emoji font. When I load the font and paste in a character, I just get a rectangular box.

Is it my imagination, or is ability score generation method 2 massively overpowered? Method 3 gives you seven points to distribute amongst eight ability scores. Method 2 gives you a bare minimum of 8 points and a maximum of 32 points.

Yeah. That one is infuriating.

Perhaps making it so you have to be close to the NPCs as well as in line of sight would help.

Having the NPCs do stuff with the equipment for more than just a fraction of a second, and having them being completely oblivious while interacting with equipment would help a lot too.

FYI, the itch.io desktop app has a pre-approved list of file extensions that it will install, and absolutely refuses to deal with anything not on the list. .xlsm files are not on the list.

This is a neat little game. I like it.

I nearly lost my life to depression a couple of times, so I totally understand. Dealing with that is more important than dealing with us. Best wishes, and I hope she recovers (as best as she can) and gets all of the support she needs.

Can confirm. Ouch.

This is amazing, and I am downloading the sequal as I type this.