Certain actions also effects the stats. It shouldn’t be too hard to figure out what effect a specific action has.
Charles Griswold
Recent community posts
Do yourself a huge favor and look up F-Droid. It’s a third-party app store, and it’s amazing. All of the apps are completely free (though some do have in-app purchases), and many of them are open source. Unlike the default Google Play store, F-Droid is not monetized and is supported by grants and donations.
One of the apps you can find on F-Droid is Mitch, which is an unofficial Android itch.io app. I use it and I like it. It can be a bit finicky, but it does work pretty well.
I can navigate to relatively static pages like the front page or individual project pages, but anything involving searches or tags gets me an infinite verification loop in the app. The regular Chrome browser works fine, though.
The root cause might be because an old version of embedded Chrome is used in the itch desktop app, and it’s incompatible with Cloudflare’s human verification. Fixing it might mean either moving the app codebase to a new version of Electron (which could be non-trivial) or somehow allowing the itch app to bypass the “I’m Not a Clanker” screen.
Honestly, most people probably wouldn’t pick up on that. I just happen to have a bit of a fascination with dangerous and destructive devices (guns, swords, you name it). But vacuum welding is definitely a thing, and a revolver has lots of metal-on-metal contact that could be vacuum welded into a solid chunk of metal. Not to mention that standard lubricants wouldn’t stand up to a vacuum very well. So, yeah, it’s probably fine as-is.
Is vacuum-proofing really necessary? Well, yes and no. If you went down to Sportsman’s Warehouse or Cabella’s, bought a revolver, took it into outer space, and fired it, it would work just fine… until vacuum welding set in. So, I’m assuming that the vacuum proofing on the revolver is to prevent vacuum welding.
(Note: unmodified revolvers can be fired under water, though their effective range is extremely limited.)
In the throne room, the camera just zips around with wild abandon unless I restrict myself to the tiniest of mouse movements. Moving the mouse even a couple of inches will cause the camera to rotate completely around the character several times. I would suggest slowing the camera down a lot and/or adding a configuration option to allow the player to adjust the camera speed.
I installed this program with the itch app, tried to run it, and got the following error:
Error The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers)