Oh. That’s what that button does. Thanks.
Charles Griswold
Recent community posts
Honestly, most people probably wouldn’t pick up on that. I just happen to have a bit of a fascination with dangerous and destructive devices (guns, swords, you name it). But vacuum welding is definitely a thing, and a revolver has lots of metal-on-metal contact that could be vacuum welded into a solid chunk of metal. Not to mention that standard lubricants wouldn’t stand up to a vacuum very well. So, yeah, it’s probably fine as-is.
Is vacuum-proofing really necessary? Well, yes and no. If you went down to Sportsman’s Warehouse or Cabella’s, bought a revolver, took it into outer space, and fired it, it would work just fine… until vacuum welding set in. So, I’m assuming that the vacuum proofing on the revolver is to prevent vacuum welding.
(Note: unmodified revolvers can be fired under water, though their effective range is extremely limited.)
In the throne room, the camera just zips around with wild abandon unless I restrict myself to the tiniest of mouse movements. Moving the mouse even a couple of inches will cause the camera to rotate completely around the character several times. I would suggest slowing the camera down a lot and/or adding a configuration option to allow the player to adjust the camera speed.
I installed this program with the itch app, tried to run it, and got the following error:
Error The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers)
The itch app loads web pages from itch.io, but interacts with them differently than a standard web browser does. The app has an Install button that tries to find and install compatible games from the web page, and when I used it on this page it installed the “Web.zip” package. When I try to directly click the Download button in the web page (instead of the app’s own button) to get “Hollowspire.v.1.0.zip” it says “No compatible downloads found.” This is, apparently, because the download hasn’t been explicitly flagged as being for Windows.
I installed it with the Itch app, and when I tried to run it, it failed to run with this error:
Unable to parse Build/Web.framework.js.gz! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header “Content-Encoding: gzip” present. Check browser Console and Devtools Network tab to debug.
I also tried to open index.html in several other browsers, but got the same message.
Yeah. Seduce forces them to do nothing on that round, and to grab on the next round. Melee counters grab, which guarantees a hit and stuns them. So you Seduce everything on one round and melee everything on the next two rounds. With enough parasites you will be able to Seduce again after two rounds of Melee. Rinse, repeat. Everything dies and if you can Seduce on your first round you never get hurt. It’s powerful! It’s almost cheating.
Thanks for replying. My brain doesn’t work quite the way that other people’s brains work, so other people might be able to adapt to inconsistent design better than I can, but I know I’m far from the only person like this.
Also, I apologize if I sounded harsh. Much of the time I don’t realize how I sound until quite a while after the fact, or until others point it out to me.
Right. I like this game, except… there’s one egregious UI design error that keeps repeatedly biting me in the ass. The exit icon. It exits from your location into the wider world, except when it doesn’t. I get in the habit of hitting the exit icon to return to play, and then… I hit it and am dumped out into Windows. That’s really, really bad UI design. The icon to quit the game should not be the same as the icon to exit from a location.
Yeah. That one is infuriating.
Perhaps making it so you have to be close to the NPCs as well as in line of sight would help.
Having the NPCs do stuff with the equipment for more than just a fraction of a second, and having them being completely oblivious while interacting with equipment would help a lot too.