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Vee

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A member registered Feb 21, 2018 · View creator page →

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This engine is incredible! 200+ bouncing balls that all collide and still 300+ fps on a low end computer. Just a couple thing, i notice the players movement doesnt get reset when they jump below a ceiling and just float for a few frames. Second, i couldnt find any documents on this but is there or are you planning to add normals to collisions to change the slide/bounce direction? which also brings me to, are you gonna add sliding down to the player on steeper terrain?