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ChaoticCoder

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A member registered Aug 06, 2020 · View creator page →

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Intended updates include the following.

Secondary Features
- Random Drops:
  - basic weapon upgrades
  - replace single laser with dual lasers
  - basic defense upgrades
  - additional hull plating (+HP)
- Add Shielding
- Additional Enemies
- Maintain the Personal, Best Score.

Polishing Features
- Randomize Waves
- Additional Random Drops:
  - advanced weapon upgrades
    - torpedo launcher attachment (max 2)
    - battle-nexus (grants target tracking to torpedoes)
    - salvo upgrade
      - tier 1: 4 projectiles launched
      - tier 2: 8 projectiles launched
    - super-bomb (5 second timer, fairly substantial radius, can damage player)
  - advanced defense upgrades
    - regenerative shielding upgrade
    - short-range beam defense attachment (individually shoots short-range targets)

(2 edits)

Below is the current roadmap of this Block Breaker game (last update: 20200926). Keep in mind that this roadmap is highly susceptible to changes based on comments, feasibility, and other on-going projects.

Update 1 (Published 20200926)
- Ball Speed tuned for better play. (done)
- Score Modifiers: (done)
  - score decays over time (done)
  - loss of points on failure (done)
  - end of game when failure results in negative points (done)
- Maintain the local, best score. (done)

Update 2
- Random Drops:
  - basic, additional ball (+1)
  - adds a ball that does not set off fail trigger
  - free-pass (1UP)
    - changes the fail trigger to a reflective wall that reverts if struck
  - special, additional balls
  - exploding ball (BOOM)
    - adds a ball that will explode on impact of a block
    - includes a targeted launch method
  - power ball (PWR)
    - increases the number of hits a ball adds on contact
    - makes it possible to plow blocks with less HP than the ball power
- Add high score leaderboard.