Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ChaosReaper04

24
Posts
1
Topics
A member registered Aug 17, 2023

Recent community posts

Also, by using a Mystery Box, you can get another Mystery Box, meaning if you're really unlucky, you can get soflocked. Due to how rare this is, it isn't an issue, but it might be something worth fixing

So, turning on every item to "always stocked" does this


The game automatically recognizes them, don't need to register them.

There will never be 1v3 because they are way too hard to balance.

The normal setting for lucky minigames is broken. You start getting lucky minigames at the 6th turn instead of the 5th. Aside from that they work as normal

The CPUs softlock when they choose "Bring Somebody Here" on Wario's Battle Canyon

They also seem to only buy like, 10 specific items every time they visit the shop. Also, they always buy Warp Blocks but never use them, while always selling Thunder Clouds and Revives, and buy items when they have a full inventory while infite transactions is on so they can just sell an item.

(1 edit)

I just want to say that I really love this game, so much so that I have some suggestions to make some items more “balanced” and useful. Don't feel pressured to add any of this, I'm just sharing my thoughts and giving some ideas.

  • I already said it, but the Revive should not be activated with 0 coins and stars. It is very unlikely that you will end up in this position. It should only be activated with 0 coins and only gives you the peak amount of coins you had during the game instead of double.
  • Thunder Cloud should give a +5 instead of making the user roll 2 dice to make their movement more consistent. The target should only lose half the coins to make it more fair. (Also, the CPUs never uses this item for some reason).
  • Refund should allow you to buy a free item instead of just giving you a discount. This could be balanced by making it a rare item.
  • Double Dip should be cheaper to encourage players to buy it.
  • Bob-Ombs must explode if a player passes by the owner. It can also stop the passerby and make him lose 10 coins per Bob-Omb in his inventory
  • Ghost Bells and Dueling Swords should be a rare items or more expensive to prevent players from abusing them. (Cpus rarely use dueling Swords too)
  • Chance Charm should allow you to choose one of the players involved, to make players able to use it against each other and make the item more interesting and justify it being a rare item.
  • It would be nice if there was a "Super Custom Shroom" that lets you choose your roll from 1 to 10. Maybe as a rare item or just make it cost 25 coins.

If you ever run out of ideas for items, I recommend checking out the items from Sonic Shuffle. I think some of them would be really cool to use in the game

Can you also change the Revive on a future update? It's extremely unlikey to end up with 0 coins and stars, so the item just ends up being useless.

In my opinion it should be used if you don't have any coins, but make it only give you the peak amount of coins you had though the game.

(1 edit)

There's a glitch on Puffy Paradise where, when you visit The Queen, you get infinite Lucky Charms

Also, I think she shouldn't be triggered by an event space, it discourages players to visit her since you're too unlikely to talk to her.

If I may make a suggestion, instead of  star spaces turning into chance time spaces only happening on some maps, it should be a toggable option

Understandable GIFs | Tenor

I know I'm asking for too much but... will there be custom board support one day?

(1 edit)

Technically you can play online. But you'll need Parsec. And I agree, we need support for custom boards

The web version is perfectly fine, wdym?

Almost forgot, in Race To The Finish, sometimes they get stuck staring at a wall for no reason

(2 edits)

Also the CPUs suck at the Picking Panic minigame. Even on Brutal, they miss 90% of the fruits. Also they put hexes on star spaces, and on Pic Fix they try to grab a tile that is already been held by another player

I found another problem with the CPUs. They always buy a warp block when given the chance, but they rarely use it. I think I only seen a CPU use a warp block once in all my dozens of playthoughs. They also never use Thunder Cloud, Custom Shroom and Double Dip, although they never buy them.

So, I noticed that some spaces in some boards are Warp spaces from Mario Party 4, but they look like regular event spaces. Isn't it better to change it to look like in Mario Party 4, to make it more consistence and less confusing for the players?

Will there be more boards inspired by the Party Crashers?

Ok, so, the CPUs have 2 problems

1: They rarely use items. Sometimes they'll buy an item on the shop and then never use it, unless it's a magic lamp or a ghost bell. 

2: When they are using a dice roulette (like the ones in the Eternal Star board) they'll ALWAYS land on 6, but when they buy a second star on the same turn they'll land on 1. 

All that is left to make this game perfect is a board creator

Every time I try to play the game it just freezes on a grey screen and I then it closes. Why does this happen?

Shame, at least I managed to connect Joycons to my PC. Also, if I may suggest, can you add the cart mechinic from MP 9 and 10 and the card mechanic from Sonic Shuffle? I think it would be pretty cool

Is there any way to make the controller the player 2 while the player 1 uses the keyboard?