who up danganing they ronpa
chantolove
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That came up a few times in testing and I don't know what in the world is causing it!!! I think there's TWO issues at play, one where the shops are getting stuck and one where the queue is getting stuck, but neither of them have traceable causes... it's quite puzzling.
Thank you so much for playing!! The game that inspired it is linked in the description if you would like to play a very similar game that works better lol
ehehe thank you. I did my best with the greebling and the little top-down portraits of my friends. Pacing is definitely the most unpolished part- I barely got it put together in time for the deadline (thanks to a certain Delt of Rune) so I haven't played it enough to get a head for how the numbers and timing should be balanced yet ^^' definitely going on the improvements list for sure.
tysm for trying it!!!
I was surprised by how much I liked this!! My first run, while I was just figuring out how it worked, I thought the spinning was more of a cosmetic addition, but after I figured out what everything did and how to play, it really came out as a feature, the spinning making you more and more of an obstacle to yourself as you accumulate points and get larger. Very cool!!!
oh god, plane controls. those are less 'spin to win' and more 'spin to misery misery misery' lol. Really great level design trick where you fight to stay steady only for a building to immediately show up in your view and get your ass, forcing you to engage with the plane drift to avoid it rather than trying to force it into a more 'normal' flight mode. Not much going on once you've mastered the system, but the process of mastering the system is the point I think
And remember to check the boxon the file what platform it's meant to be ran on! This seems like a windows-only file & should be marked as such
Wow, this is GREAT. And I kind of suck at it, lol. (This was meant to be a mouse-and-keyboard-accessible jam, so the focus on gamepad controls with keyboard controls as a difficult-to-use afterthought is not exactly appreciated, but I can't pretend that's entirely why I'm bad at it LMAO)
Incredibly well-designed and well-made, I hope it gets a lot of traction bc it's DESERVING!!
Thank you so much for playing!! It's basically a recreation of a 2000s flash game that exists, haha. It had the store upgrades, but the littler mechanical ones are an invention of my own, as is the multiple-slots-per-store thing. You're right about the cash register being unclearly telegraphed compared to the rest, I'm putting that at the top of my 'post-jam fixes' list haha
For anyone else going for the Exit 8 theme- how are y'all thinking about doing your probability? I feel like when it comes to the game deciding whether something's wrong on any given level, a 50-50 chance would feel too low, especially if I want to come up with a variety of possibilities for "anomalies"... but I also don't want 'nothing's wrong' to be too rare, y'know? T_T
As per the title, Minnie Mouse dies in this game. That's not what I set out to do, but that's how the cookie has crumbled. I will be posting not-at-all-unhinged screenshots of my progress and hoping no one guesses the theme too early.

I love black areas in MV because they look so ridiculous in the map editor.

There's so many of them. And I have to do roughly this many unique Guy Designs for the final. Send help

Stone in the middle of me rug, normal Tuesday

The kind of programming that only makes sense in RPG Maker LMAO

With a notable few exceptions (haven't needed them yet), the cast. So far. Ideally, I'll be doing custom art for talksprites, and everyone will be in their real character designs... Also, getting the mustache into the girl generator was so hard that I still haven't made it work. I had to photoshop the walking sprites.
Not a lot of progress to show, since only scene one is finished, but I did take 18 full pages of notes while planning and doing research, so that's SOMETHING.
