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Chanse Smith

7
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A member registered May 08, 2019 · View creator page →

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I like the feel of the game a lot. I think the camera placement at the start could be angled down a little more? Do you have to pop all the balloons to win or is there a min you need to get?

I think I can see this game as like a warioware sorta game where you have to pop a specific amount of balloons within a timeframe and it gets fast. Your game has a pretty  carnival feel to it

i liked the concept being able to move and aim the camera to find the targets and the moving targets though i wish they came sooner because i was only able to see them for a few seconds before winning

I think your idea was pretty cool how you implemented a boomerang mechanic in Unity. It feels zelda-like where you have to use an item to hit target. The boomerang could be spammed infinitely if you press the spacebar.

I like the traversal aspect trying to doge tiles i will say some of the tiles are a bit janky with the hit box but overall fun 7/10

I like the movement of the tiles, it feels very Mario Galaxy like. I think the camera should be a little offsetted down so you can see the player more and where they are going.

I really like the movement and how the tiles shift. I wish the camera was up a little higher so I could so more of the tiles.