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Chanka Ironfoot

15
Posts
2
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A member registered Jun 13, 2021

Recent community posts

Any news about when are you able to add female protagonist?

In the main menu you see English1 and English2 options. If you click on english2 the names of the ghosts became the actual ghost names (like banshee, kappa, shade etc.)

I don't think Patreon is the way to go. Patreon have strict rules against rape and bestiality, what LAGS have in his games. Maybe Subscribestar if he is planning monthly payments.

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If papa goblin not going to have a beard I'll take my money back. (jk)

I assume it's the boob size. But the shop girl don't have big boobs. In fact Annie has bigger than her. So the bubble makes no sense at all.

Just switch from Nougat to Pie. There is a BlueStacks multi-instance manager named program next to the original BlueStacks. You can change the instance from nougat to pie. Pie can run the game like dream.

Hi! Can I ask what hard mode do? I only seen the eggs can spawn 2 creatures instead of 1 but there is any difference except that because I don't feel it.

Tried the new apk. No graphical glitches, responsive buttons, runs smooth (even on my old ass phone(android)). I doesn't find anything bad or things that didn't fit there.

So 10/10 for me.

Agh! I thought the arena mode is going to be some wave type mode. First is one random enemy then two and this is going until you die or the game crashes. And always go back to beat the highscore.

The hotfix is going to be today or tomorrow? Also how the difficulty system is going to work? Buffed enemies, more enemies or both (my fav one). And I'm really excited how the arena mode looks like.

Hmm. If I play this game more I feel the enemies in not exactly in the right place.

1. Goblins: They are not "swarmy" enough. In every fantasy I know if there is one goblin there is a bunch more around them. I saw you planning beartraps. Maybe if you step in one there are goblins spawning around the map cause they heard their trap go out.

2. Golems: Simply not tanky enough. First idea is to make him rise again and again just like the zombie. Second: Give him more health but if he dies he drops gems or a consumable.

3. Ass-ass-ins: They are just acrobats and I doesn't see any assassin in them. Maybe make them climb ropes too. Plus they can be invisible when they are behind you and make a noise when they attack. Of course you can see them if you turn towards them.

4. Honey makers: This enemy needs a nest. Maybe some of the maps put down honey maker nests what are spawning honey makers after a period of time.

These are just ideas, you doesn't need to make them. I just love thinking about game features and balancing.

It is going to be a hotfix for 0.2? Like the spider stuck and flashing bees (I'm starting to get eye cancer from that tbh). Or we need to wait for 0.3 for that?

I saw on lvl 18. The menu minimap show 3 chests but it's only one on the level. That means we need to collect more chests to finish the level in the future? Also I have an achievement idea. "I doesn't even need to kill you" what I call it. Make a map with a bunch of enemies and the achivement is "Finish lvl x without killing anything".

So 0.2 is coming on sept. 10th or 0.3? I got lost there. Also is there a thing you using version numbers like this? You said with 0.3 the game is going to be completed. For me it's 1.0. And your 0.2 is 0.9 for me.

God damn you Murphy's law. >:(