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Chance Dixon

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A member registered May 01, 2018 · View creator page →

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Thanks for the feedback! 

Spot on with the CPU AI, it is supposed to find the closest ball and move towards it at a set speed limit, so it doesn't just track the ball perfectly and make the game impossible.

Everything was done using default godot physics, which I don't know all that much about, but learned a few things thanks to this project. There are a couple ways I nudged (or tried to nudge) the physics engine, for example adding sideways velocity to the ball if it hits the edges of the paddle, but that didn't really work too well by the time I needed to submit, unfortunately.

I was also really confused at first, then I also realized I can move lol... Goes to show I need to pay more attention to the description! Well done!

This was genius! It looks great, sound design is on point. Well done!

Very nice, I see we both heard ricochet and went for a breakout game! It's pretty difficult, but I think that's to be expected. The visuals are understandably basic, but do a lot with the ball. I think adding some audio would serve this game well!

I'm Chance Dixon, a hobbyist indie dev from Oregon, USA, working solo for this jam! Unfortunately, I won't be able to post updates every six hours, as I do have to work.

Today I finished setting up much of the basic framework for this game about inspecting AI, and either passing or failing it. It's going to be a very simple UI heavy game. I'm excited to finish it up tomorrow!


Ranking based off of the jam categories, hopefully it provides some useful feedback!

Fun 3/5: It's really funny. The second I saw the [REDACTED] argument telling me not to defeat an enemy with it, I defeated an enemy with it. I can see a ton of potential in fleshing this out a bit farther. The only reason I give it a three is because it does not seem possible to fail in any way, so there's very little in the way of stakes. It's just play around and click buttons until you win. Other than that this is a great foundation!

Graphics 2/5: I mean it's prototype art. There's nothing wrong with that for a game jam, but there isn't really all that much art direction to go off. It is functional though which definitely counts for something.

Music / Sound Design 3/5: There is music that doesn't overstay it's welcome given how long it took me to play this game. As far as I could tell there really isn't any sound effects.

Concept 5/5: This is an awesome concept and I'd love to see it fleshed out further with proper turn based "combat."

Rating based off of the jam categories, hopefully this provides some useful feedback!

Fun 1/5: I had a really hard time enjoying it, mainly because the spawns were so random that I spent a very long time moving around in circles waiting for just the right thing to spawn. The movement system was a bit strange as well, as I could only press one key and move in one direction at a time, and ended up failing because not enough water spawned to make what I needed to "kill" the targets.

Graphics 2/5: Very basic, it works for what it is, but I really can't tell some things, like when the cookies are done baking for example. There wasn't an immediately noticeable visual indicator, so I just had to keep checking randomly.

Music/Sound Design 2/5: Also very basic, what's there works, though the constant beeping does get a bit repetitive.

Concept 3/5: I love the idea of killing with kindness, and that fits the jam theme well, I think it just needs to be executed a little better. Maybe the spawns aren't so random. Or perhaps make it a little bit easier to "kill" the targets. All in all good idea, but it definitely needs more work.

Good job on submitting!

Rating based off of the categories for this jam. Hopefully this provides useful feedback!

Fun 2/5: I can absolutely see what the intent of this was, and I like the idea, though I found the difficulty to be a bit too much for me. It was also a little difficult to tell where I was supposed to reflect the shots to, and the enemy AI was a bit erratic as a previous comment said. 

Graphics 4/5: Very nice looking, I like the art style though I think making certain things stand out a bit more (like where to reflect shots) would really improve things.

Music/Sound Design 4/5: Nothing groundbreaking, but definitely satisfying, and non-intrusive. I think it lacks a little bit in the sound design side of things. It could do with a few extra sound effects for things like the door opening (I don't remember if there was one off the top of my head, because I only got it to open once and promptly died). But overall, it does the job well.

Concept 4/5: Definitely want to see something like this polished up a little more, perhaps made with a bit more of a friendlier difficulty curve for folks who haven't played games like this. Difficulty is a very common issue with games in this jam, my own included.

Very nice looking game, it's awesome you got this done in two weeks!

Rating based off of the categories, hopefully this provides some useful feedback!

Fun 4/5: This one got a huge laugh out of me. The sound effects are a good reason for that, but the gameplay is also pretty enjoyable, though (like many games in this jam, including my own) it is a bit difficult.

Graphics 4/5: It one hundred percent fits the game, though I think there is still some room for improvement, I do like the MS paint style though!

Music/Sound Design 5/5: Hysterical. The little "waaaahhh!" as you fall made me laugh. Every sound was pretty well defined and the music didn't intrude on the experience.

 Concept 4/5: As it currently stands, this is an excellent arcade game (though I think it could do with some more branches). Maybe lean into that, I'd love to see a game like this taking inspiration from old school arcade games, maybe with it's own goofy little story like pacman had. Overall great game!

Rating based off the categories, hopefully it provides some useful feedback!

Fun 4/5: It was interesting trying to get the different endings. One of them required a bit of paying attention, which I always like. Pretty basic but great for what it is.

Graphics 2/5: Could definitely use some better artwork. It's very rough and ready, but it gets the job done.

Music/Sound Design 3/5: Pretty basic, does what it needs to, nothing really stands out except for the one song you're supposed to play to get the "good" (I think) ending.

Concept 4/5: Not a bad idea at all. It's awesome that you play as a bard instead of just fighting the dragon, which obviously fits the theme well. I think there are ways it could be a bit more sophisticated mechanically though, incorporating some more RPGish elements, but that's a bit much to ask for a game jam. Definitely looking forward to seeing this develop!

Rating based on the categories for the jam, hopefully it provides some useful feedback!

Fun 5/5: This was a blast. It was adorable, fit the theme pretty well, and was super easy to learn.

Graphics 3/5: Super rudimentary. The UI is very basic, sometimes you kind of need to squint to find the blocks you can move. Overall it works for what it is, but given a bit more time I think this game could look really good as well as play good!

Music/Sound Design 4/5: Very basic sounds, very satisfying for what they are. I would like to hear more than one song. Perhaps after like 10 levels the song and color scheme of the world changes, giving a little sense of progression and visual interest. An "oh this is new" moment.

Concept 5/5: Fun puzzle game that was executed really well! Kept me hooked for a good while! I definitely would have played a bit longer if I had the time.

I loved it! Here's my ratings based on the categories:

Fun 4/5: The mechanics were great, I was a bit confused as to how to handle Jerry at first, so it got pretty difficult. I don't know if I just missed this but I think it would be great if the different tools had hotkeys. The buttons were a bit unresponsive at times.

Graphics 4/5: Pretty rudimentary, could definitely do with a bit more time, but the animations (especially for Jerry) were funny, and the flow state flames were a nice touch.

Music/Sound Design 5/5: I absolutely loved one moment in the first level when I was absolutely killing it, then pan over to the enemy concert, and it sounds like elevator music by comparison. That broke me XD

Concept 5/5: It's great. This game's already super fun, and with a bit more work I think it'll be even better.

Oh, to be crystal clear (I'm actually just about to include links to the assets instead of just the names, which I forgot to do). I did not create the artwork, I purchased the assets from ansimuz. You are spot on with difficulty, I'll definitely tone that back in other levels if I choose to make more.

I definitely went a little crazy with the difficulty! XD

I'm going organize my experience according to the rating categories, hopefully it provides some useful feedback!

Fun 2/5: The low rating here is mainly due to the immense difficulty that hits pretty early on. The first level wasn't so bad, but the second was pretty rough, not helped by the jump, which I felt was just a bit too weak. I managed to make it to the fourth level before giving up. I think upping the jump velocity just a bit would be a huge help. Also, the round collider on the character does make sense, but it's a bit too easy to narrowly land on the platform only to slide right off. This is another thing that a little more jump might help with. I can also see how a gamepad would help a ton, I tried it and the jump key (A) was not working. I don't know for certain if that's a bug or is on my end, so I'll leave it at that.

Graphics 4/5: Nothing crazy, but does fantastic with a very minimalistic style. Does the job and does it well.

Music/Sound Design 4/5: Again, nothing special, but it absolutely does what it should and helps the experience. The song is just ambient enough to not become too annoying, sort of like a binaural beat playlist, it helps you focus, which is awesome!

Concept 3/5: Simple but enjoyable platformer. It really does not have anything to do with the theme as far as I can tell, but that is not a category for rating, so that won't play into my review here. I think a few tweaks to the gameplay (and the difficulty especially) would really improve this one.

Congrats on finishing your game! I'm pretty sure we all know that's often the hardest part.

Nope, that is where it ends so far

This one had me on edge, nice work!

Love it!

Awesome! It is a bit easy to tap the move keys as I make my way through the level, uncovering all the hidden traps before I move too far, but other than that it kept me trying over and over!

Awesome! It is a bit easy to tap the move keys as I make my way through the level, uncovering all the hidden traps before I move too far, but other than that it kept me trying over and over!

Nope! Unfortunately, it's not as clear as I probably should have made it but try typing something!

The art is very good. So far the best I've seen in this jam. The gameplay feels a bit off though. I'm not really sure what the core of this game is supposed to be, and the controls for the platforming section feel clunky and hard to manage. 

Really well done! It was satisfying to watch my head barrel through crowds of fleeing graveyard goers. The only minor gripe I had is that it got a little boring after watching my head roll without any available input for so long, I wanted it to slow down. Other than that, I really enjoyed it, it's a creative concept and a 5/5 use of the limitation.

Thanks for the kind words! I'm still working on it now, I hope to make this my first mobile game.

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This game is really addictive. The simple snake-like mechanics work well with timing. My only issue is that with the level only having minor changes each time, it starts to get boring. The "I can make you shake" part is frustrating (which seems like the whole point), and my playthrough ended there. Besides that, it's got the elements of a pretty good rage game. Well done!

Whenever I try to open it (both as administrator and not) on windows, it says I don't have the appropriate permissions, which is strange because under properties, it shows that I have full permissions. I don't know if this issue is specific to me, or if it's a bug, so I'm not going to rate it yet. I'm just posting this in case anyone else has the same problem.