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Chain Games

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A member registered Jun 07, 2024 · View creator page →

Creator of

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Glad you managed on your own. This being my first game, I kinda sucked at keeping up with the requirements for quest progress. Luckily the map is small enough to not be too much of hassle to search for what you're supposed to do next. Anyway, for my next game (because it'll be much more open) I'm gonna release a document with it detailing each character's progression so no one gets lost.

If you really want my personal opinion, if you're not using it I mean no offense, but the paragraphs you've written come off as AI generated. The word choice, structure and punctuation have all of the signs. If you're not using AI, you need to tweak your style, especially if you're going to be writing character dialogue.

You are correct, I work on this completely alone in whatever free time I can find. While I appreciate the kind words, writing is not an aspect of this game that I need help with. If anything, I need a digital artist, but I doubt there's anyone willing to work for next to nothing or literally nothing.

Looking into a "Hide" button. I'm a novice with this so please be patient.

None yet. It is planned

(1 edit)

I was thinking that. Without spoiling too much, I was considering adding another stat you could work on, and then adding a mechanic that would be affected by them. 

Don't worry about that, the only way I don't finish this game is if something happens to the files, and I keep those backed up.

If you want details on my other game, all of the information is available for free to the public on the patreon and subscribestar.

Sorry about that, I explained why they're so slow on my patreon and subscribestar. To put it simply, I use the early access periods to alternate working on this game and my second game, which isn't ready for release yet.

Added the link above the "What's new" section

Thanks for the suggestion, I think I'll try to implement a "check progress" button in the player's room in future, so you you can check if there's anything left with a single click.

Thanks for pointing that out, it's just the way Ren'py names the file. I'll try to remember to rename it before uploading each time, but in case I don't, it's always updated along with the pc and mac versions.

No, he will not have to choose one girl. As for your choosing between escaping and fighting question, I won't be answering to avoid spoilers, I hope you understand.

The player will be able to "romance" most if not all of the girls in the castle. Not really sure what you mean by "option to stay and the option to leave", regardless I don't think I should answer that in case I spoil anything.

Thanks for your input, I imagine the main menu will change a few times while I'm still developing the game

The plan is to make that possible eventually, I'll figure out a good way to do it by then

I didn't have plans for it, but I'm not opposed to it, so it could be added as an optional event later.

I'd like to add it, but I need to come up with a way to do it without ever showing children in the game, because apparently Patreon took down The Arcadean's (The guy who's making Corrupted Kingdoms) page purely because the children existed in the game. They weren't even sexualized in any way.