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Ch48

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A member registered Apr 16, 2018 · View creator page →

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Unfortunately there isn’t - I didn’t have enough time to implement it during the 48 hours I had to make this game :(

Right, everything should be alright now! I even added one little extra change (made item descriptions always show up on top of everything else)

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Actually, hold your horses, I may have just uploaded the old GMZ again by mistake… Not sure if I can even find the revised files at this point, crap…

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The GMZ for the updated version should be uploaded aaany minute now.

Also, thanks for checking out my stuff! I really appreciate it

Edit: It’s up as “Revised ver. GMZ”, also renamed the old GMZ to “On-time ver. GMZ”

Yeah, I used the basic 3D - it’s a bit hard to get going initially, but once you figure out the basics it’s pretty easy to work with

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It’s actually really simple and all done using stock GML!

What I did was divide every room into two sections - one containing what is inside the ship you’re in, the other what is outside. Then I made two surfaces - surf_inside and surf_outside.

Everything that’s supposed to be drawn inside the ship had its draw event prefaced with a couple lines of code that set the camera’s position to where the player’s eyes were looking and the target surface to surf_inside.

Everything outside had the camera set to where the ship was (+ the angle the player was looking at to make it look genuine) and the target surface set to surf_outside.

Then at the Draw GUI event I first draw surf_outside, then i draw surf_inside on top of it aaannnd… that’s basically it!

I’m not sure if that’s what you were looking for, but let me know if you wanna know anything else

Thanks a lot for the kind comment!

Unfortunately the development is halted right now - the scope of what I wanted to do is just too big for just myself to handle in my free time :(

But I AM making a more manageable game with a similar pace and gameplay loop. I specifically designed it so that I can make it with the resources I have on hand, so that’s something to look forward to!

As for IHR, I’m DEFINITELY coming back to it once I have more time to spare (or an actual budget, lol)

Look for doors with green lights above them - they will lead you to the ship’s cockpit

Right! I’ll try my best to find what exactly is causing the issue and fix it for the next update, thank you so much for the detailed feedback.

I’m actually planning to re-do a lot of the game’s code to be more resource-friendly in the coming patches - that might also fix the issue, especially if it’s caused by a memory leak.

Again, thanks a lot and sorry for the inconvenience!

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Is there anything specific you do prior to the game freezing, or does it just not start at all?

EDIT: I’m asking purely because I have a sneaking suspicion it’s not the hardware’s fault

Thanks a lot, I love your game BTW! And I can’t believe I haven’t followed you earlier. Guess I must’ve forgot, huh

I found a super annoying bug in the newest update - when you select “upgrade one die” when your deck is open, it doesn’t let you upgrade anything and effectively locks the game. It ended a couple really promising runs for me ;-;

Thanks a lot for sticking around and checking out the new version, it really means a lot to me! I’ll see what I can do about the bobbing, it does get pretty repetitive for me too when playtesting.

BTW, I remember your feedback about the game needing a map - was it any easier to find your way on ships after I added the green lights on doors?

I’ll try to update the source every once in a while if there’s enough interest in it, sure!

If it’s got anything to do with spawning inside a crate when entering a red ship - that’s been fixed in the upcoming revised version!

And if not… Would you mind telling me more about how you managed to squeeze out of the map?

i found the booby it is now mine

żurb

Thanks a lot for playing - you bet I’m gonna expand it!