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cgueret

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A member registered Mar 09, 2022 · View creator page →

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Yep, a few great things so far: 

  • No time limits or auto scroll (at least in the levels I've seen so far) to worry about. Each level is a mini open world and there is no pressure to reach the end. This actually gives the freedom to explore.
  • The collectible NPCs are actually used to team up with in the crash site, and it's possible to find them accessories too. Compared to the "Yoshi's Woolly World", which is also a platform about rescuing lost buddies, there are more incentives to save them all beyond 100%-ing the game.
  • Non-collectible NPCs are fun too! It's worth interacting with the rich environment, even if sometimes having so many things moving around makes it harder to distinguish between foes and harmless NPCs.
  • No life bar and plenty of re-spawn points. Cherry on top, every special item acquired between respawn points is kept. So players are free to take any risk to try to grab special coins or whatever without worrying about having to redo a large part of the level if that doesn't go as planned.
  • Hidden areas to discover, levers to activate, things to explode, etc... the environment has a large interaction potential.
  • Nice diversity of gaming mechanics using most of the features of the console (including blowing into the controller!). To compare to the Yoshi game again, the goal there was just always to hit things with a ball of yarn. Very repetitive after some time...

Sounds good! Is that something I could do myself from Notion? Like with Coda? I tried to find the option but did not succeed 

I like the features brought by the move to Notion for the new version but could you still release some snapshots as epub? I really don't like reading on screens and rather load ePubs (or pdfs) on a, so called, "paper tablet" instead 

Nice update and set of tips! It's fun, right before receiving the notification about that post I was trying to figure out and explain what makes Astrobot so great (got it for Christmas, could hardly put it down since). At the end I summarised things as "exploration" , and I think what you just described here are features all perfectly showcased in the game indeed :-) 

Well done! Really nice game

Top! ^_^

I'd say extra content. The documentation available out there is enough for at least the basics (I could easily figure out how to build for Android and side-load an APK), the play store does not seem tricky to figure out - the integration with Google Play a bit more so. Plus the kids keep on asking me to publish our WIP game on Steam instead... But I do think that would be useful to have it on longer term.

Fun! :)