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CG-Tespy

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A member registered Oct 18, 2018 · View creator page →

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I'm already in a full team atm, but maybe we can collab in the future. Sent you an email the other day; please check it out

Got it, thanks ^_^

In regards to the paid tools we're allowed to use, I'd like to know if these kinds of plugins are fair game (pun intended):


- Text Animator for Unity

  - Helps let you apply fancy effects to test

- Setting and Options Menu Creator

  - As it says on the tin

- Animancer Pro

  - A replacement of sorts for Unity's built-in animation system

- UModeler

  - Seems to be a Unity-centric alternative to software like Blender and Maya

- Playmaker

  - Visual-scripting/eventing system used in games like Hollow Knight

Hey there! Unity systems, UI, and editor tools are my bread and butter. I’m looking for a team that’s all about sharing ideas, iterating fast, and having a good time while we create something we’re proud of.

Skills at a glance: Unity (Intermediate+ Systems & UI, Beginner+ Editor Tools), Fungus, DoTween, LeanGUI, C#, portfolio‑ready workflow, bilingual (EN/ES)

Wanted Role(s)

  • Unity Game Engine
    • Systems Programmer
    • UI Programmer
    • Editor Tools Programmer

Availability

  • Mon–Wed, 10 AM–6 PM (US Eastern Time)
  • Full duration of the jam (10 days)
  • Able to commit 3–4 hours per day during the jam

Tools & Skill Level

Languages

  • English (native‑level)
  • Spanish (conversational)

Portfolio (other than this account, which is my main)

Some of my best work

Preferred Genre for Jam

  • Something simple — we’ve only got 10 days!

Other Notes

I spend more time building systems for games than making the games themselves. Also, I’m a sucker for anime‑style art. On the side, I’m developing Amanita, my biggest and most ambitious project yet: a successor to Fungus that’s been my creative playground for a while now.

If you’re interested in teaming up, feel free to reply here so others can see, or DM me. You can also email me at ateliermycelia@gmail.com.

Pretty charming art style!

Very nice!

Looks nice! What are the terms of use?

Pretty good!

Looks quite nice!

Pretty good stuff! ^_^ You're a really talented composer!  

Good place to store it lol

Pretty impressive! Makes mine look like dog water lol

Very nice! Seems you're quite the skilled programmer ^_^

My engine of choice is Unity. Am available to work on the project for ~10 hours per week.

Looks real nice!

Pretty good for a first project! Any plans for updates? If so, it'd be cool if you could post a roadmap as a devlog or something

As I said, they're rules of thumb. Not the official ones for this particular jam

Same here! ^^

Dunno if this is a troll question, but here are some rules of thumb for jam submissions:

  • Give credit where it's due
  • If your game will be open source, make sure that the assets are the type the creators are probably okay with having released to the public for free
    • Meaning NO paid assets
    • If there's a license, make sure to go through it carefully
    • If you're still unsure, contact the creators
  • No M-rated content
    • Limit yourself to T
  • Limit your team size to 5 people
    • Too many chefs ruins the dish
  • No AI-generated content
  • Follow the TOS of whatever platforms are involved with your project
    • For  example... if you'll release the game on Itch, follow the Itch TOS. If your game's in a Github repo, follow the Github TOS
(1 edit)

My portfolio (aside from my itch profile): https://github.com/CG-Tespy/

As someone who made a shopkeeper sim before, this jam feels like it'd be right up my alley ^^ Though I'm up for creating non-shopkeep games too.

Nice! I particularly like the art style and music ^^ Text could use polish here and there. Some suggestions:


  • "Please find out who killed Foxy Detective" -> "Please find out who killed Foxy, Detective!"
    • The orig was missing a comma, making it sound like the word "Foxy" was being used as an adjective to describe "detective". It was also missing an exclamation mark (or if you'd prefer, a period) at the end.
  • You know the part in the notepad about Foxy bringing strange items? I think it'd be best to have that in its own bullet point.
  • "Welcome detective, I'm glad that you got to our little village so quickly." -> "Welcome, detective. I'm glad that you have arrived at our little village so quickly."
    • Felt it'd be best to split this in two. It felt like the orig was using "Welcome" as an adjective for "detective".

Nice!

Pretty good! ^^

Understood, thanks for the clarification

If someone wants their submission to have any audio, does said audio have to be made by someone on their team? The phrasing of the rule about original material makes it sound like it does, but I just want to make sure.

I have a few years' worth of experience with the Unity Game Engine, and I'd like to work on some game jam projects to improve my skills further. I'm looking for a team that already has at least 2 members with a decent foundation with the Unity Game Engine.

I like it! ^^

Very nice! ^^

You have some serious talent, dude! ^_^

Looks pretty great!

Pretty good! Out of all these, the main theme is my favorite ^^ Feels like it belongs in a game with a heartwarming story

I like it! Has a nice and playful feel to it ^^

Very nice! ^^ Hard for me to decide whether the shop theme or Make a Wish are my favorite out of all these, heh...

I think your composition skills are pretty good as they are (especially when it comes to field themes), but I know you can get a heck of a lot better still ^^ Looking forward to seeing that!

It's pretty great that RPG Maker's devs reached out to you to make music for them! More companies should hire you ^^

Very nice and romantic!

It expresses such revival pretty well! :D

Quite the soothing piece ^^ Kinda gives me a "It's been so long... Welcome home!" vibe

Pretty good!

It's pretty cool that you're bundling your music like this! ^^ I suggest that in the future, you include Lite versions of these packs; those would be ones without the previously-paid tracks