I'm already in a full team atm, but maybe we can collab in the future. Sent you an email the other day; please check it out
CG-Tespy
Creator of
Recent community posts
In regards to the paid tools we're allowed to use, I'd like to know if these kinds of plugins are fair game (pun intended):
- Helps let you apply fancy effects to test
- Setting and Options Menu Creator
- As it says on the tin
- A replacement of sorts for Unity's built-in animation system
- UModeler
- Seems to be a Unity-centric alternative to software like Blender and Maya
- Visual-scripting/eventing system used in games like Hollow Knight
Hey there! Unity systems, UI, and editor tools are my bread and butter. I’m looking for a team that’s all about sharing ideas, iterating fast, and having a good time while we create something we’re proud of.
Skills at a glance: Unity (Intermediate+ Systems & UI, Beginner+ Editor Tools), Fungus, DoTween, LeanGUI, C#, portfolio‑ready workflow, bilingual (EN/ES)
Wanted Role(s)
- Unity Game Engine
- Systems Programmer
- UI Programmer
- Editor Tools Programmer
Availability
- Mon–Wed, 10 AM–6 PM (US Eastern Time)
- Full duration of the jam (10 days)
- Able to commit 3–4 hours per day during the jam
Tools & Skill Level
- Unity Game Engine
- Systems & UI Programming: Intermediate+
- Editor Tools Programming: Beginner+
- Fungus (toolkit for making story-driven games) (Intermediate)
- I’ve been spending a lot of my free time working on a successor, which you can check out here: https://ateliermycelia.itch.io/amanita
- Various other plugins (DoTween, LeanGUI): Beginner+
Languages
- English (native‑level)
- Spanish (conversational)
Portfolio (other than this account, which is my main)
- Amanita account (pet project & related experiments): https://ateliermycelia.itch.io/
- GitHub: https://github.com/CG-Tespy
Some of my best work
- Simple Top‑down Zeldalike: https://cg-tespy.itch.io/simple-top-down-action-adventure
- Trigram Islands (Golden Sun‑like): https://cg-tespy.itch.io/trigram-islands
- TerraNet: Digital Craftsman (Shop Sim): https://cg-tespy.itch.io/terranet-digital-craftsman
Preferred Genre for Jam
- Something simple — we’ve only got 10 days!
Other Notes
I spend more time building systems for games than making the games themselves. Also, I’m a sucker for anime‑style art. On the side, I’m developing Amanita, my biggest and most ambitious project yet: a successor to Fungus that’s been my creative playground for a while now.
If you’re interested in teaming up, feel free to reply here so others can see, or DM me. You can also email me at ateliermycelia@gmail.com.
Dunno if this is a troll question, but here are some rules of thumb for jam submissions:
- Give credit where it's due
- If your game will be open source, make sure that the assets are the type the creators are probably okay with having released to the public for free
- Meaning NO paid assets
- If there's a license, make sure to go through it carefully
- If you're still unsure, contact the creators
- No M-rated content
- Limit yourself to T
- Limit your team size to 5 people
- Too many chefs ruins the dish
- No AI-generated content
- Follow the TOS of whatever platforms are involved with your project
- For example... if you'll release the game on Itch, follow the Itch TOS. If your game's in a Github repo, follow the Github TOS
My portfolio (aside from my itch profile): https://github.com/CG-Tespy/
As someone who made a shopkeeper sim before, this jam feels like it'd be right up my alley ^^ Though I'm up for creating non-shopkeep games too.
Nice! I particularly like the art style and music ^^ Text could use polish here and there. Some suggestions:
- "Please find out who killed Foxy Detective" -> "Please find out who killed Foxy, Detective!"
- The orig was missing a comma, making it sound like the word "Foxy" was being used as an adjective to describe "detective". It was also missing an exclamation mark (or if you'd prefer, a period) at the end.
- You know the part in the notepad about Foxy bringing strange items? I think it'd be best to have that in its own bullet point.
- "Welcome detective, I'm glad that you got to our little village so quickly." -> "Welcome, detective. I'm glad that you have arrived at our little village so quickly."
- Felt it'd be best to split this in two. It felt like the orig was using "Welcome" as an adjective for "detective".