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cesargonzalez.dev

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A member registered Jan 31, 2026 · View creator page →

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At the beginning I was like wait, this doesn't work

Then, I was like wait wha-

But... can the iframe... scape... to the main DOM window...

And after a couple minutes, okay you've won. Congratulations. This is peak. Nothing else can be performed using computers

Congratulations

(1 edit)

I got to a 256 tile! As a long time lover of 2048 this is just great. It took a bit to get used to the QWEASD controls, the muscle memory if up/down/left/right of 2048 was crashing my brain all the time. But it worked great nonetheless. With a gamepad's analog stick it'd be a blast

 Congrats, GJ!!

Loved it! Gives me vibes of flash games, I'd have been obsessed with this a while ago :D

Nice polish! I liked the usage of parallax in the road, and how it tricks you with the stationary car

I loved the overall look, the graphics and gamefeel. Controls are a bit funky (it takes a couple minutes to getting used to stopping and moving the units) but it is so cool! 

Thanks a lot! :D

It took me a while to understand how to play (I wasn't taking advantage of moving in diagonals, merging units in time etc), but wow is it a great game. I loved it. Also, very polished and with with great graphics

As others already said, the difficulty curve is steep and would benefit from more balancing. But for a jam game it is absolutely amazing

Game looks great but I have no clue how to play :( clicked everything but nothing happened

Super nice art, great polish and the gameplay is super fun. Platforming mechanics are tricky but it runs great!!


Completed it!!

I love the concept and the game is super polished. The feeling of moving the cube around the hexagonal space feels is so satisfying. GJ!

What a gem, I loved it!!! The polish is great, a lot of nice effects both UI and sound effects. Gameplay is addictive and challenging. Very well done! :D

What a gem, I loved it!!! The polish is great, a lot of nice effects both UI and sound effects. Gameplay is addictive and challenging. Very well done! :D

Nice one! I had fun with playing through some waves :D

Art is absolutely amazing, great feel! But I have no clue how to play... I just killed some birds and spiders but no idea what I'm supposed to do with the people in the background :(

Thank you so much!!

Amazing graphics environment. Did you use r3d? Or is it all your own GL code?

Thank you for playing!! Hexagons can be soft too

Hi! I've updated the game with a new merging feature! You can now merge groups of 4+ hexagons, that's part of the final score too :)

Thanks for playing!! <3

I was thinking on revamping the scoring so it was a multiplier of how many hexagons did you turn into red + number of icosahedrons + remaining time (if you completed the level), let's see if I have the time to it!

Thanks for playing!! <3

Yeah! I plan on fixing that today. The logic to detect if you've picked up the item is a bit funky, as it relies on checking the interpolation of the height because I'm a lazy ass:

https://github.com/cegonse/raylib-6x-gamejam/blob/f8be3d23abc9fc70c90bf06814f29f... 

I'll change it so independently of how fast you jump between hexagons, you always pick it up!

FUN! I spent quite a good chunk of time playing the game :)