I suppose
Cepheus
Creator of
Recent community posts
May I ask how you rendered the scenes/displayed them in game? I'm not the best versed in 3D art but it looks like it was rendered out of engine and then displayed as flat images in the game engine. How did you get that wonderful pixelated "shading" for lack of a better word? Excellent game as well...
Note about Lenny I forgot to write, getting "distracted" is whenever the player clicks into the minigame. This relates to Lenny performing his ai check before his wait period, as if he performs a successful ai check, instead of waiting the full 8~ seconds or however long, Lenny will immediately get into position to start lurking if the player is preocupied. This wait period is extended on a successful check, as to increase the chance of lenny showing up while the player is busy. The intended emotional effect is having to look over your shoulder whenever you start a task, ultimately slowing your work down and letting the threats go stronger.
Oh yeah also ai level increases as the night goes on now
Oh yeah and all of this is dependent on testing
and oh yeah I don't know anything about anything
if there was something hiding in the woods I would shit myself. If I could add one little teensy tiny thing to this game I would make you be able to switch weapons with number keys, change the color of the highlighted weapon as oppsed to just upping the scale, and make the rustling noise louder so that you know you're swapping
i like the dope christmas remix
hi I liked your game. I like the concept of the saving items and bringing it other places, very cool. I climbed the building using the door in the first room cause I couldn't find any other physics props. If I could add one thing I would make "picturable" items appear highlighted or marked in some way in the display of the camera. I didn't realize the difference between the failed camera sounds and the successful camera sounds until my 2nd playthrough.
Is there butter on the farmers shoes. It feels quite slippery, thus making the potions hard to hit. I also think that you could shorten the width of the stage while still keeping the same difficult, as of now you cannot see the other end of the stage making it difficult to see if there are new animals spawning.


