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Celtican

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A member registered Jul 16, 2016 · View creator page →

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I agree! There was only so much we could do in the one weekend that we had to develop the game.

What kind of variation are you looking for? More dialogue choices and character art? More mechanics? We're considering adding a small update to the game, so I'd love to hear your thoughts.

I get those points. They're tricky problems to solve!

I'll definitely play this in the lack of Voltorb Flip in the Diamond/Pearl though :)

Nice Voltorb Flip clone, although it does lack some of the satisfaction of flipping tiles. Zero could use some sound effects/animations when clicking a tile for instance.

I also like the different difficulties, although often the easiest difficulty is either "you win" or "50-50 chance lose a life." I'm less admirable about the lives, the stakes are significantly lower when hitting a 0 doesn't make you lose. Imagine a Minesweeper with lives.

I did not sign the exe file (few jam games do), so Windows has no way to verify the safety of the file. You can ignore the warning by clicking "More info -> Run anyways," I believe

Excellent! Although I only played one round (and beat the boss), I do have some thoughts. I really like the concept of just one hand for your entire party, every other game that does otherwise feels so clunky. I also enjoy how moving around is not a card effect and does not use energy. However the game takes a few too many concepts from StS, shaking it up a bit would make the whole experience feel fresh. Maybe have a different system for the map? More variety in the enemies would be nice as well, although it looks like you have more in the pictures than what I got. Additionally, adding ways to impact the grid would add to more variety while keeping on-theme and fun, I think. Perhaps hovering over an enemy unit could show its basic intents (how much damage, to who) over its head, for UX's sake. All in all, a very enjoyable alpha, I will be following developement! Godspeed.