Really good prototype! The prose is tight, the MC feels more believable and real in their reactions than most horror game protagonists. The atmosphere was suffocating and I felt honestly nauseous at parts - I feel like this was the intent, so well done! Loved the art style as well: the sketchy style really added to the raw and urgent energy of the scenes.
Some notes:
The grammar is usually really good, but I noticed that whenever a sentence in the dialogue trailed off, it would have two periods instead of three (eg, "please don't..") Maybe a stylistic choice? But definitely something I noticed.
I also wasn't able to use a capital letter to start my name. The text box just wouldn't accept it, nothing would appear if I tried to type using shift or caps lock. Probably a bug?
(SPOILERS FROM HERE ON OUT)
There was an issue where if I chose to fight Daniel and then became more obedient after he removed MC's limbs, the game would act as if I'd been "docile" the whole time, notably mentioning the effects of painkillers that I hadn't received.
I really liked that the protagonist fought back HARD. When you get the "bite him" option, I was not expecting to graphically rip a chunk of his mouth away! I think that's good and realistic for the situation - you wouldn't just lightly nip when you're fighting for your life.
Small art critique: in the scene with him in the truck, his hand position looks really uncomfortable/unnatural. I know hands are really hard, I'm certainly not the best at drawing them in complicated poses either. Just thought I'd mention it as something to think about changing in the final product.
Ultimately, this was really tense and well-written horror, and I can't wait to see what you come up with next!
CelestialGamer99
Recent community posts
This is a bit embarrassing but I sent that last comment before I finished the demo. I would like to clarify and add a few things. One, I could not *always* fight through walls, but it happened a couple times? The enemy had to have Noticed Frauki first. But most embarrassing, I quickly discovered that one COULD jump down through platforms, I had just been trying it in the wrong places. So my apologies there.
Can I just say, as great as this is, it could use more diverse music (i'm thinking music for the 'samurai' battles since they seem to be minibosses, would be great to get a tone shift in the music). Additionally, I did notice in my playthrough, bugs you said you fixed? I could fight through walls and ceilings, I got stuck in a Secret Area under one of the first enemies, and it still needed checkpoints. I liked the flying enemies, and the diverse attack types! Wish the jumps, and especially the wall jumps would be less precise. Loved the flavor text! Humor reminded me of Level Up!, a fairly well-made browser pixel game. Final little nitpick-- in most games of this type, one is accustomed to dropping DOWN through thin ground. Sometimes there would be thin platforms that you could jump up through, but you could never go back down that way? Would be less inconvenient if it weren't for the aforementioned lack of checkpoints.
All in all, an excellent start, lovely graphics, can't wait to see the full game!