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Celestial-Canvas

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A member registered Dec 16, 2024 · View creator page →

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Had fun playing this. Audio was definitely the highlight for me. 

(1 edit)

I love the fact that most of us went with normal viruses and them you went ahead and made a game about a computer virus. The game itself was also really good.

I'm not good with explaining, and I honestly don't think people will really use the mechanic for their own mods, so here's a guide of how to add this mechanic.

Part 1: Adding the mechanic
1) Add a new variable called [Akura_Mode]
2) Add a new sprite called (Akura Button)
3) Add code that makes it so that when the (Akura Button) is clicked on, it switches between two costumes.
4) Add a code so that when (Akura Button) receives the message [Loop 1] or [Loop 2] while in another costume, It changes the variable [Akura Mode] 

Example: When I receive [Loop 1]: {If [Akura Mode] =2 and [Costume Number] =1, switch [Akura Mode] to 1, else if [Akura Mode] =1 and [Costume Number] =2, switch [Akura Mode] to 2, else wait (0) seconds (does nothing) } (and then you add a second plock of code that's the exact same thing except it looks for the Loop 2 message)

Optional: You can also add code so that a flash of light happens whenever you switch. You can do this by adding a (Flash sprite) and adding a broadcasting message whenever it switches modes.

Part 2: Editing the Sounds
5) Go to the "Define Stuff [Loop]" Block that's in every sound sprite [Beat 1, Beat 2, Beat 3, ... etc]
6) Replace the [Start Sound (Loop)] with [If {Akura Mode} = 1, Play sound (Sakura), else Play sound (Dakura)]
7) Go to (When I receive [Start Polo]) and (Define [go down]), replace the [switch costume to (0)] With [If {Akura Mode} = 1, switch costume to (S1), else, switch costume to (D1)]

Part 3: Editing the Background, Buttons and Bar Colours
8) Go to whatever sprite you want to change colors and add a new piece of code. [When I receive [Loop 1], If {Akura mode} = 1, set color effect to 0, else set color effect to 170.

Of course, you can name the variable and button sprite whatever you want. It doesn't have to be "Akura_Mode" and "Akura Button". You also have to make your own sprite costumes such as (S1) and (D1) in the sound sprites. However, this list should be enough to help you, and any confusion you might encounter I believe should be easily fixed.

Hope this helps.

(1 edit)

Press the music button on whatever camera the rabbit is in. This will push the rabbit back to the last camera.

Is there a problem with the explanation that the game gives you on how to deal with the rabbit? If there's an issue, tell us and we'll fix it.

(1 edit)

Through sheer determination and because we love it all. 

Thanks for telling me about the mistakes I made in the lore doc. I'll fix it as soon as I can. 

Noticed I forgot to add fullscreen. Just added it. Hope you enjoyed this.

It's not a bug. I decided to experiment with stereo audio, so half the sounds are panned to the left ear, while others are panned to the right ear. I though it might make the music sound better... 

Maybe not...