@Lunge1
Ditto on my previous combat about the balance. Thank you for that, having more people tell me definitely lets me know its an issue vs a one off.
You're 100% correct on the structure issue. The tutorial barely covers it when I talk about entities and because of that, seeing Shrine of Sparks for the first time is super confusing because it acts like a weird follower. I'll create a card for the tutorial so I can demo that better in the next build.
Enemies spawning at the back was a design choice to make the game a bit more simple, allow the AI to not have to make complex choices on where to drop followers since the decision trees for that can be pretty complex. But it did open up future design space for cards and abilities to allow the movement of entities on the field. Hopefully with those implemented in the future the ability to shift entity positions for strategy will open up.
Some entities going dormant for a turn is explained in my tutorial, however that comment has come up a couple of times so I know I need to explain it better. I'll do a better job in the tutorial of the next build. Generally it's entities that can tussle on the turn they are played like Garter Lamia and Vent Lizard, but Flowering Dryad also does that.
I agree, I've had several suggestions for zooming in on cards I am talking about during the tutorial, I'm hopeful to get that in on the next build.
Appreciate the feedback and the time you took to right that all!
