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A member registered Jun 08, 2020 · View creator page →

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I love how well the flipping upside-down mechanic pairs with the hourglass theme! The timer, which subtracts or adds time depending on whether the glass is right side up or upside down is also unique--it was easy to understand that you couldn't run out of time by hitting 0 or the upper time boundary. 

It took me a while to get used to the flipping. It might be because of how the camera follows the player, but it feels a little off position right after I flip. This sometimes made me bump into spikes accidentally. It's helpful that the background arrows show which direction you're facing, though, and I also liked the tips that each character would give for the next level. 

Overall, the levels were trickier than I thought, but it was fun to finally figure the paths out. Love the art, theming, and the cutscenes, too!

love the artwork! dewey is adorable, and i just want it to be happy.

i like how the discouraging comments you come across not only cast doubt dewey's determination but the player's own skills ("i bet you can't make this jump", etc.)--it works well with the ending being dependent on whether you're able to platform to find + conquer enough of dewey's sad thoughts.

whether you are able to collect the blue paint or not, the game ends on a positive note :)

overall very cute + wholesome game!