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Ceetee

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A member registered Mar 18, 2020 · View creator page →

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This game looks really good and polished, I'm excited to get to run it!

I do however have a question about the mechanic Jellies use, where they split when defeated. Does a D6/ split into "2d4", "1d4,1d4", or is the splitting part just flavor text and it steps down to "1d4"? 

Also: How do groups of monsters work when dealing damage if one of them is injured? For example, if the players are fighting two minotaurs and deal damage to one, so the minotaurs have 2d10 and 2d8 respectively, do you just always roll the higher one? Is it GM choice? 


Thank you for the incredible game! This has been delightful to read and I hope I can start playing soon. 

Oh hey a game about my cute little boydaughter! Feel like I'm obligated to pick it up now.

Thank you for this wonderful game. Ive been on an Anima: Prime kick for like 2 years now, and your Prime Spiral write-up has been incredible for working on my own WIP hack of the game. I'm planning to start running this game in the next month or so, with a few modifications from Prime Spiral. 

I think in particular that a change to Tier 4 rules and the Primal Spiral suggestion of switching to more granular d10 rolls and Enlightenment, could allow for some nice rules for a Mega Evolution style mechanic, with a new type of evolution Procedure that unlocks access for a tier 3 mon to become tier 4 and Transcendent for a single fight, at the cost of having to spend influence to activate it. This also opens up a cool new setting option middle ground between Breech and Lost Chains, for Mundane trainers that are able to become Enlightened through a similar procedure.

I'm also toying around with on a new mechanic for Breeding/Baby Eidolons, slightly inspired by the Pattern system in Breech, where players can obtain new Eidolons that start at Tier 0 and only at Enlightened instead of Illuminated like other Eidolons, but allows for more flexibility in shaping it into specific facets through having an additional evolution chance. 

I'm gonna be playing over tabletop simulator (Which I think is the best way to play this digitally, given how much it involves moving dice between pools, which other VTTs dont really support) and would be happy to post a link to the table for anyone else, once I finish scripting all the character sheets.

Thank you again for all the work that went into this!

Spoke to soon. Even with steam controller support entirely disabled, and steam closed, its still causing issues. Its not just presets its switching between either, it will also navigate through the menu's of it and adjust the image as well.

Either way, I hope the issue can be fixed. This program is incredible outside of that, and I would love to use it instead of Discord Reactive Images!

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much appreciated!

It also may be a multimonitor issue. Even if its not the "Active" window, it is the topmost window when I was testing it, on the monitor it was on, even though my active window was the game I was playing.


Edit: Actually it no longer seems to be happening? I have no idea what that was.


Edit2: Okay after testing some more, it does it if you have pressed any buttons on it, then controller input becomes enabled somehow. It swaps presets and also navigates through its menus.

Can you please make it so that hotkeys working while its toggleable? Or remove controllers from its hotkeys? At the moment my controller keeps activating it which makes it really difficult to use this while streaming.

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Seems to be a small technical glitch with the Small PDFs (both pages and spread). Pages 42, 43, 46, 47, 52, 145, 154, and 164-167 all have black bars over their sidebars making it unreadable.


beyond that this is one of the most beautiful rule books I’ve seen.

I haven't finished the game yet, but the fact that I'm sitting here staring at a list of things to do while thinking "Do I REALLY need to eat again? I ate earlier. I could use that time better probably." and not actually making a decision, instead getting distracted to write this very comment, is... a little too real.

Fantastic job capturing the mindset of ADHD.