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Ceafin

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A member registered Nov 08, 2019 · View creator page →

Creator of

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I’ve been quoted? 🫠

Great stuff though! Glad that I bought and support your work!

Nice, classic!

Thanks! 🙏

Thank you 🙏

Thank you 🙏

Thank you 🙏

Thank you 🙏 If you get a chance; you should try to find the original and give it a play :D

Thank you 🙏

Thank you 🙏

Sounds like a bonus level…

Thank you 🙏 I’m planning on picking it back up after the jam closes officially. 😊

Thank you 🙏

Thank you 🙏

Yes! I also am hoping to put the ability for bubbles to persist a bit and be bounce-on-top-able

Hmm… touching was supposed to be bad, but maybe a bug I might have to dress as a feature somehow 😆

I wish I could try to play it, but I’m just not in the place where I can execute Windows binaries. But the artwork looks super cute; love the little owl!

I played a couple times. Sometimes I noticed the capsule dudes I tag respawn? I do like the strafe tilting, kind of like I’m on a hover tank or something? It’s still very blank for me to get the future picture, but I think it’s a good start! Also, congrats on being the only submission as a FPS :)

Oh no! I don’t have any OS and Browser combo that can handle VR :( But the still shots looked promising!

“It’s plain old Pong!” LIES! :D Just dootin’ along playing Pong and then… extra balls? Nice twist! The simple chippy tune was a cute choice. Nice and clean, enjoyed playing… even if the CPU constantly makes come-from-behind wins 😂

I love the twists on breakout: multiple and circular paddles, and color changing blocks and ball. Very creative! The music was nice and chill, and the background nice without being too distracting. My own regret is not having enough space between my paddles and the center blocks. Sometimes it’s difficult to swing the right color around in time. That being said, I bet a little bit of practice might help too, heh. Very nice and clean.

Even the bullets wrap around! Extra internet points! I love when people have the bullets wrap around, and not just the ship and asteroids. Added a tutorial too? Very nice. Even had some volume controls, very nice. Good and clean; I liked it!

As someone who also was not able to finish. I like what I’m seeing! The duck is very cute, and I like where I think I can see this going. I hope the team keeps working on it and making something more out of this first part of the journey!

I like where this is headed! Keep it up! :D

Classic, clean, straight-forward Space Invaders. Looks good. I wish I could shoot a couple more shots at a time, but that’s just my personal preference. Graphics were good. I, too, wish for the bunkers, but maybe that’s in the post-jam version! ;)

I could not beat any stages, but I had a blast trying. I’m not sure if I’m supposed to be able to cut the poor kid in half, push him through trees, and warp him way above the tree lines… but that was a fun thing to figure out! Two modes? Story and Freeplay, very cool.

First off: top-tier voice acting! The commentary was very /arcade/ feeling. Love the graphics. I’m a sucker for retrowave/outrun. Using the mouse for movement was nice. I saw you had the music volume lower on boot, but those SFX clank sounds were full tilt punching on initial boot. Thanks for the options to bring it down. Overall, neat and clean. Good stuff!

This is nice. Man, I’m not sure if you intended being so gracious to the player, but some of those cave chokepoints were hairy! And I still was counted as making it through! Thank you, haha. I’m always amazed at what folks can do on the PICO-8, and procedural environment is impressive. I like the twist on the flappy format, more of a continuous dodge, less of a window to window approach. Very cool; played on Linux Laptop with keyboard.

This is amazing! It’s polished, the graphics are pretty, the sounds are appropriate, a 3D lunar lander is very cool. I have NEVER been able to do well on any of the Lunar Lander clones that have come out, and adding a third dimension… definitely didn’t help matters! 😂 I played on Linux Laptop with keyboard. One critique I have is to start with a much smaller resolution! I appreciate the amount of effort you put into all the customization of the whole experience, volume, resolutions, controller mappings, very accessible; however, it was gigantic when I first booted it. Luckily I was able to get to and find the resolution options, played at a lower res and full screen was great!

Wow, timed out rounds, power-ups, and so much intensity! :D This is a great spin on the classic, and WAY more little details and stuff… “juice” as I think people say. The swaying paddles, the screen shakes, it’s all very cool.

This is a great snake clone. The Tron style multiplayer is super fun, even if the AI kicks my butt, ha ha! This seems really polished, with great choice in options too. Good fun! I haven’t tried it on mobile, but I imagine with the on screen clickable nav, it would have a similar feel. (Played on linux laptop and keyboard)

I like the simple visuals, especially the little Ballman’s faces. I couldn’t get more than about ~150 bananas, and I can’t beat the level that takes two right turns and has all the push-you-off-the-ledge blocks 😅 This might just be, because I’m terrible at marble games, but maybe more swing/sway when using the controls? Might just be me though.

Spot on JetPack Joyride clone. I, personally, think it could use a boost of speed, or at least maybe visually if the obstacles still move the same way. I like how you seem to have the preemptive sound effects for the next obstacle sort of fade in it sounds like? That’s neat.

With how many bogies start showing up, maybe skipping on the slide-y space physics was a better choice. 😅

Nice Asteroids clone! I was hoping for some zero-gravity sliding and drifting about, but soon got the hang of your version of the controls. I liked the addition of extra bad guys to take out along with just the normal asteroids. Music was nice, and default volume choice was good. And just when I was thinking, “This could use some power ups-” Boom, one appeared! Nice. :D

I haven’t ever played the Monkey Ball game (or genre of games), but this seemed like a good faithful rendition of the game after looking up a few. I was playing on a Linux Laptop and keyboard, so the controls felt a bit awkward, however, that might just be on me. I think if I tried on a control (assuming it supports one) it would be much nicer feel. The game seems complete and well polished!

This feels like the board game Trouble. Very clean, simple, straight forward. I like the small pixel look. For having not a lot of instructions, it was easy to figure out game flow and what to do. The Human vs CPU options are nice for solo play, too.

The sound levels are PERFECT! I appreciate any game that doesn’t make me immediately reach to turn down the volume! Also, fits the mood too. I’ve never been good at Celeste, but I do love the game. Controller feels good. I like the pixel chunky look. Level(s)/room(s) were JUST the right amount of annoying/challenging to where I wanted to keep trying, but didn’t feel like I had to be a “platformer gamer”. I finished it too :D Played on a linux laptop and keyboard.

Oh my gawd! You set the game’s master, sfx, and music volumes to at or below 50% as the game’s starting defaults?! Gold Star! Good feel. Good music and sound effects. For the length of game, I thought the level(s?) were cool. Overall: very VVVVVV.

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This was awesome! I couldn’t really get the hang of initiating the drift, but then again I was playing on a (linux) laptop keyboard too. Everything was very smooth. Definitely has all the trappings of a good Mario Kart clone! Loved the music :D !

I know I posted on the main page, but… This game is super neat! I think there’s more to it than I realize, since I’ve never played Peggle, but it’s fun to just click and play too! Kind of reminds me of Pachinko. I’ll have to come back to this one to figure out all the extra goodies. Played on Linux laptop.