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CDroid

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A member registered May 26, 2021

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It's all good, I'll try out the Godot 4 version!

Sorry for the late reply, after the first cutscene and being dropped into the next level is when it happens.

As soon as you move from the starting position the camera will snap to the ground, when moving the camera is on the player's head but quickly snaps to the floor (in the original room) as soon as the player stops moving.

Specs:

Operating system: Fedora Linux 39 (Workstation Edition) 64 bit

Disk: 1TB NVME

CPU: Ryzen 5 5600 x 12

GPU: NVIDIA GeForce RTX™ 3060


I am also using Wayland.

Game is non-functional after second level.