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CDcruz

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A member registered Oct 29, 2019 · View creator page →

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i’ve never heard of socks5 proxy but I will look into it. I can’t promise I will add that functionality but I will try.

hello, I’m unsure what you mean. Can you please provide more detail?

at the moment it does read everything out loud and only works for general chatting mode.

I will work on those issues. But I’m not sure how quick I will do it.

I will be busy irl for at least a couple weeks starting now.

Yes, I should be able to do that. You can actually copy the output message by just clicking on the chat bubble. But It does make more sense to be able to select the text manually.

ohh I see what's wrong. Thanks! It's a really simple bug.

It should be fixed in the newest version I have just uploaded.

Hi, Thanks for the comment.

You can create your own pre-processor prompts for the general chatting mode. You just need to add a text file to your user data folder. You can open this folder from the config menu in general chatting.

Add whatever prompt you want to a text file and reload the program for your pre-processor prompt to work. That is one way to add your own character.


In regards to the 400 error could you provide a bit more information? I haven't come across that error at all while testing. It could also be an API Key issue.

Hello, I’ll repeat my answer here just incase anyone else needs this answered.

For now you can only share your stories with other people who have Fable Maker.

I dont currently have plans to allow people to export as an executable. I currently don’t have the skills to do that and I feel like it is unnecessary because Fable Maker is free and available on all computer platforms.

My current plan is to allow people to upload and download stories using the internet through Fable Maker using a dedicated Fable Maker website.
But I haven’t made any progress on that yet.

In the game you will have to store the information in a Dictionary. And then Godot has a JSON.parse() function which will convert a Dictionary into a JSON format. You can then save that to a JSON file. And when you read the file, you'll have to convert it back into a Dictionary so it's easier to use in the game.

Hello!

I don't think you could literally combine Fable Maker with your game. But, I'd be happy to give some advice on how I set up my engine to maybe help you out. If you don't need all of the fancy effects, it should be very easy to set up. You can store your story in a JSON file or an Array ( A comma seperated value file). It depends on how you set up your game to read your story. Fable Maker saves story lines in a numbered order, so the game reads each line in order. For example,
1: "hello"

2: "This is an example"

3: "Of how stories are stored in Fable Maker"

I hope that made sense. I'm happy to help if you have any other questions.

CDcruz.