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A member registered Oct 29, 2019 · View creator page →

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Hello, I’ll repeat my answer here just incase anyone else needs this answered.

For now you can only share your stories with other people who have Fable Maker.

I dont currently have plans to allow people to export as an executable. I currently don’t have the skills to do that and I feel like it is unnecessary because Fable Maker is free and available on all computer platforms.

My current plan is to allow people to upload and download stories using the internet through Fable Maker using a dedicated Fable Maker website.
But I haven’t made any progress on that yet.

In the game you will have to store the information in a Dictionary. And then Godot has a JSON.parse() function which will convert a Dictionary into a JSON format. You can then save that to a JSON file. And when you read the file, you'll have to convert it back into a Dictionary so it's easier to use in the game.


I don't think you could literally combine Fable Maker with your game. But, I'd be happy to give some advice on how I set up my engine to maybe help you out. If you don't need all of the fancy effects, it should be very easy to set up. You can store your story in a JSON file or an Array ( A comma seperated value file). It depends on how you set up your game to read your story. Fable Maker saves story lines in a numbered order, so the game reads each line in order. For example,
1: "hello"

2: "This is an example"

3: "Of how stories are stored in Fable Maker"

I hope that made sense. I'm happy to help if you have any other questions.