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ccmoralesj

1
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A member registered Jun 02, 2023

Recent community posts

Hello! Thanks for uploading these fantastic assets. I have a question related to Unity (I'm just learning). Which is the best way to create a collider for the tilemap? I'm using the automatic "Tilemap Collider" but that makes some pretty accurate shapes that are not suitable for the character to run. I was thinking of a polygon collider that just goes right below the grass and is straight so the player can run without falling. Any suggestion is well received.