Excuse me, may I ask where you got the battleback? It looks beautiful.
cchmaster
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Yes, how stupid I am. I didn't notice that. Now it starts working. :)
This pluging seems to override MZ's default font with the font defined in the "Default Font Index". Not a big problem. I just need to define the MZ default font in the plugin.
However, the plugin is not very compatible with Visu. I guess it's because Visu rewrite many windows and scenes.
When I install the plugin and start testplay, I get the error message:
TypeError Can't read property 'getPluginName' of undefined.
I disabled all the other plugins and it still happens.
I've also tried it in your sample game, and It shows different error message.
However, if I disable all the other plugins in the sample game, it gives the same getPluginName message.
Here are the plugins I mainly use. The "core plugins" are free and can be obtained by downloading visustella's sample game. I put them into my google drive folder as well as the other two paid plugins, so you don't have to get the whole sample game.
My google drive folder:
[Removed]
Visustella sample game:
https://visustella.itch.io/visumz-sample
In case you are not familiar with Visustella, there are tiers of their plugins. The "core engine, tier 0(the tier number is shown in the file name)" must be placed above all the other visu plugins in the plugin manager. Then it comes the tier 1 plugins, and so on.
Please let me know after you get the plugins, so I can disable the link.
I'll just buy this plugin and try it, cuz it's cheaper right now. 😁
Hello, Hakuen, I'd like to know how the compatibility is with Visu right now, since there's no further info mentioned here, and I saw you said the free MZ version is not available anymore.
Other than core plugins, I also use sideviewbattleui and visualguagesystyles. Currently I'd like to know if your plugin can change the font and font size of gauge labels and values, as well as damage popup.
I found anotheo plugin servicing the same purpose as this plugin, but it's not very compatible with visu, so I'm quite interested in your.
Wow, this character is beautifully made. Really like him, though I couldn't think where I should use him in my project yet. Will come back when I get an idea.
BTW, will you consider make an armored version? Some light leather armor, like a gauntlet or armor piece covering his chest maybe. Right now grandpa doesn't look like he is adventuring with the hero or wizard, but it looks great standing in a blacksmith, barn, or garage.
Just bought this plugin. This is exactly what I'm looking for since I started MZ. It works fabulously like the examples showed. Really love it.
And I have few questions. First, is it possible to use JavaScript or a variable for actor's ID when using Actor Auro? So, I can control which actor gets the aura more easily. For example, using Actor Aura in a skill, I'd like to use $gameTemp.lastActionData(2) to return the actor ID, so no matter which character uses the skill, that character would get the aura.
Second, according to the tutorial, the number of the intensity can only be between 0~1. What if I'd like to have a bigger/wider aura? I tried to use 2, but it seems not to work.
Lastly, Is it possible to add some kind of filter or algorithm to the plugin, so we can have different style or shape of the aura? Maybe aura like water or lightning.
I think this plugin has a lot of potential and I'm going to add some auras to my action sequence. Already have some plans. :D Here is some video of the action sequence I've made. This plugin will make the even cooler.
Thanks for making such a great plugin. You did a great job.
Hey Aqua, is case you don't go rpgmakerweb, I come here to post, too. ;)
No problem, I also think you might have some other things to do in your life, and I'm glad that everything is fine of you. :)
OK, if you said don't worry about it. Really thank you so much for the autotile table you've drew for me. It's a great piece of work. Thanks a lot.
Hello, Aqua. This is JiHang from RPG Maker Web Forum. Last year, you drew me an autotile table, and I haven't paid you yet. I've tried to send you message on the forum, but it seems you didn't come to the forum anymore. I would like to pay for the table, because you've put time and efforts into it and I'm really satisfied with it. :) Please tell me how much does the autotile table cost. 50$?
Thanks a lot. I'm making new action sequence of it right now. :D
I've noticed that you've included 3 folders in the zip file. The "Effekseer" folder contains the same things as MZ folder. Is there any special usage of it?
By the way, will this pack receive some color variations? Maybe blue, white or red?
Nice update. I like it.
1. To everyone who owns this effect. In this update, the relative positions of the blade and impact effect are different, so the anim made of previous version might not look right with this version if rotation is changed. I suggest keep the previous version before you're sure your anims are ok.
2. To MGC, I'm happy the impact effect is separated, so I can use it for other slash attacks. Just an idea, have you thought to make some color variations for the impact to expand the usage of it? Like blue, green, or red. With those, we can easily create some elemental slashes.
Thank you! Now it's even better than before. :D
I've noticed you add "Put a negative or positive value here..." Is it possible to change it to something like "Negative X value moves the button to the left" for the convenience? For myself, I have a piece paper with this information on my table, because I have difficulty to memorize it. hahaha
Cool! Thanks so much. I like that you even put XY offset in it. This gives more flexibility for different UI.
Suggestion: it would be better if you can put some note in the section of XY offset, telling positive/negative value is for moving left/right/top/bottom. Different plugins or MZ elements take this different, so some note would be helpful.
Besides, I have some problems with the XY offset function. Now, by default, the text of the button is two rows (one row before). If I put some numbers to the offset, the text becomes one row.
Also, the X and Y seems to take different multipliers? I use Y = -1, and the button moved quite a lot. However, X=10 didn't move the button much.
Could you check this please? Thank you very much.
Before I buy this great piece, I have a question to ask. Do I get to have the map in my MZ, so I can do some editing and decorating, and save the map for later use?
I'm very bad at creating maps. This plugin looks much more powerful than MZ's dungeon generator, so I hope it can help me to generate better maps.