If I were to just say two major improvements they would be:
*Camera - The current camera is set for a TPS, but the movement is set for an RTS. The gaming industry has a set standard, because people will automatically register how to move, based on the cameras positioning.
*Combat - The idea is good and this is just a personal issue from my part, but it took me a couple seconds of trial and error before I understood how it worked. Not only did I have issues with that, but the layout of the keys felt strange. It has difficulty, but you must ask yourself; what is the target audience and is this to hard/easy for them?
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A member registered Oct 20, 2017 · View creator page →
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You must stay on a Rotating Platform as Long as Possible
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