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CBD-studio

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A member registered May 21, 2026 · View creator page →

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Hi everyone,

I’m an indie developer working on a mobile game that combines match-3 puzzle gameplay with tower defense and roguelike upgrades.

The core gameplay loop is:

- Match blocks on the board to charge your main cannon

- Use the charged cannon to attack waves of enemies

- Trigger roguelike upgrade choices during battle

- Unlock elemental cannons such as Fire, Frost, Toxic, and Bolt

- Use upgrades to strengthen both the main cannon and elemental cannons

- Build different strategies each run and try to clear the stage

Outside of battle, players can upgrade the main cannon and elemental cannons to improve their long-term progression.  

Inside battle, the match-3 board creates moment-to-moment decisions, while the roguelike choices shape each run differently.

I’m especially curious about the core idea:

Does combining match-3 mechanics with tower defense sound interesting to you?  

Would you prefer the match-3 board to feel more strategic, more fast-paced, or more casual?

Any feedback on the concept, gameplay loop, or upgrade system would be very helpful.

Thanks for checking it out!