I've got a question about Legacy Haunter. After my chosen hero's resolve is all used up, do I then get to use my other heroes? or does the game end there?
CazCornea
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IMPORTANT! There's a secret bonus track! Go to https://alfredvalley.itch.io/brute-fort-bonus and use "forswear" as the password to get the download.
How I found it (in case anyone cares):
At the end of track 6 (Dungeon Drone), there is a man speaking backwards. When reversed, he says https://alfredvalley.itch.io/brute-fort-bonus. The link takes you to a password-protected download page. Track 5 (Chains of the Divine) features the only other spoken word on the soundtrack (forswear). I plugged that in as the password and lo! track 7 is unlocked!
Go to this link https://alfredvalley.itch.io/brute-fort-bonus and type in "forswear" as the password. This'll take you to a download link for the soundtrack's secret outro track.
Yes, that makes sense. Sorry, I realized I'VE been misinterpreting Ichor Maw's effect this whole time! I thought that each tucked card SUBTRACTED 1 point from your final score instead of added 1 point.
This is just me being overly-technical, but if tucked cards have "power", should the instructions be changed to reflect that instead of saying each card is worth 1?
I think The wording on Ichor Maw's boss effect is inconsistent with other cards and could be clearer. Describing cards as "having +/- x" means the power of that card has changed, but the power of tucked cards does not matter. As it is written, Ichor Maw's boss effect doesn't do anything because the power of tucked cards isn't taken into account when scoring.
If you're struggling and want an easier but still rewarding experience, play with either Soul Sapper or Gang of Graverobbers as your mini-boss.
Both these mini-bosses make all cards cost 2, which allows you to play more potent higher-cost cards for less. Steeling enough resolve to compensate is a breeze. Just play your 1-cost cards as perils at the start of the game. There is no downside for playing perils this way, since all perils on 1-cost cards are only 1 power.