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Catsu_chillin

6
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3
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A member registered Aug 01, 2025 · View creator page →

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Nice chill game to play only with the mouse, i think some of the mechanics may not be very clear, i didn't realize the flowers regrew until i read the description, and i'm not sure how many i should have gotten each level, a screen that gives you 3 stars or something like that would be nice to know how you did

The music and visuals are very pleasing and i enjoyed playing it! The last level was very stressful  

Great visuals and audio, the game feel is immaculate with the particle effects and the satisfying sound.

More gameplay elements would have been nice to make it even better, but what's here is very polished already

Amazing game, the aesthetic and UI is great, the level design cleverly introduces each command so that it is clear what you're supposed to do with it. More levels would have been nice, and i'm sure that there is potential for more commands, but taking into account limited time there was for the gamejam, everything in the game is really polished, and little details like the ending cutscene make it even better 

The idea is cool, i haven't played exit 8 so it is my first experience with a game like this. I think my main problem is i don't really know what to look for to know when to turn back, the tutorial is very cryptic and you don't really have a phase where you know: ok now i must pay attention and remember THIS room.

The music is nice, i read the comment that some sounds aren't playing and that is probably part of the reason why it is so hard, a real shame that happened. The pixel art is good, and overall i enjoyed the aesthetic

The game looks amazing, great artwork and animations, the gameplay is ok with some janky hitboxes, but that is to be expected in a gamejam, cool overall

Aesthetic wise it is great, it looks nice, and it especially sounds amazing. The theme of the jam is not very present in the gameplay itself, i understand though, that there may have been ideas for other puzzles more related to the loop mechanic but not enough time to implement it. A timer to know when you were going to loop would have been nice too.