Muchas grcias por el comentario siempre es un placer ayudar gracias por el vidoe y espero que lo ahyas disfrutado¡¡¡
Catire Games Studio
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Thanks for playing the prototype and for taking the time to comment. I understand your question better now, so thanks for clarifying.
The only place where I used AI was for the main cover image, since as a solo developer I couldn't afford to commission artwork at the moment. For the final release, I would really like to work with an artist to create a proper final cover.
Aside from that, everything else in the game — including the code and development — has been made by me.
And sorry for the misunderstanding earlier, I had interpreted your question differently. Thanks again for your interest in the project!
The big difference with the trailer is because, as it clearly says in the title and in several places, this is an internal prototype build.
This version doesn't even reach the level of a demo. Normally builds like this are never released publicly. I only shared it so people who are interested in the project could try something early and see how the idea is evolving.
It does not represent the final game or the quality of the final experience.
Also, the game is not created with AI. Both the prototype and the final game are being developed by me — a single developer who has been working on this project for months.
Hello, my friend,
I’m currently talking with itch.io about some space issues, and the process is taking a bit longer than expected. The game is already available on Steam, but I’m working to bring it to this platform as soon as possible. I apologize for the inconvenience, and thank you for your patience.



