Despite the slightly silly premise I had fun with this! The weapons are actually really satisfying to use -- I love how over-the-top explosive they all are. My only note -- I wish I could have moved a little faster. But all in all this is a good submission, great job!
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I think you absolutely nailed it regarding the vibe and aesthetic. Honestly: this feels a lot like the game I wanted to make, but mine didn't end up this good. You really tapped into that weird, sort of abstract '00s internet-as-a-physical-space feeling that is sort of the heart of this jam's theme to me and that I wanted to evoke. Kind of what I imagine as being like ReBoot only trippier.
Gameplay wise -- I think there's a ton of variety here, the challenge felt well balanced, the platforming stuff felt well executed (usually platforming like this just frustrates me in these kinds of games but this felt well done). The enemy designs are great. I'm especially a fan of the amalgam of disembodied flickering images occasionally forming a face.
All in all, fantastic game, well done!!
There's so much game here for a jam game, wow!
First things first, let me say that I am in love with the graphics and the general tone/aesthetic! I especially love the pixel art monsters and (what I think are) pre-rendered weapons sprites. Everything looks so good, and I feel like it all gels really well together. Also, there's some fancy shader work here with the CRT-style distortion -- really nice touch!
Also, like -- it's just fun. It's weird to me how different games can feel when built in the same engine, but for some reason this just feels really fun to run around and shoot in. It never felt frustrating to me, and honestly if you expanded this into a bigger, non-jam game I would play it, I think it would be fun as hell.
Oh, and the sound is great too. I feel like I'll be saying "It'S a WaCkY mYsTeRy OrB!" randomly for the rest of the week, so thanks for that lol.
Yeah, this is a good point actually. I wish I had spent more time on gameplay factors and less on graphics -- for whatever reason I always struggle to find that balance and end up putting way too much focus into visuals and the gameplay usually suffers. I may go back and try to expand it a little once the jam is over, I like the basic idea and I'd hate to let it languish as a half-baked jam submission. Thank you for playing and reviewing it!!
I'm absolutely in love with the aesthetic of this game! I love how detailed and over the top the HUD is, I love the lo-fi textures and the glitchy sprites. This looks incredible. The actual gameplay is solid too, and the idea of the player controlling a mech is actually really original. I love how much weight it feels like you have when you're driving it -- you really sold the idea that you're in a mech. I... am very bad at the game, lol. But I kept wanting to retry, it was a lot of fun. You did a great job!!
Thank you so much, that's so nice to say and I'm really glad you liked it! I did a surprising amount of reference gathering while making this, and there's quite a few nods to that era and its style. It's one of my all time favorite aesthetics for games, or anything really, and I'm glad to see other people like it too. Thank you for playing my game!
This one sucked me in and ate up a bunch of my time -- so kudos for that! A genuinely fun game that is very well made. I love the tone as well; I think you included the perfect amount of humor. Also, the aesthetic is very fun; I love that it feels pretty faithful to its inspirations without being over-fussy about it like some similarly-styled projects can be.
I will say, I couldn't make it past the last cat and I'm salty about it lmao.
Thanks for playing our game! Yeah, that sounds like it's an issue with the web build, unfortunately; I know that it can be a bit tricky getting LOVE2D games to run properly in-browser. Thanks for letting us know, I'll pass the info along to my teammate and he might have some insight -- he's a lot more knowledgeable about that stuff than I am!
Thank you for playing our game! I'm hopeful you mean you were able to find the ending quickly and not that you ran into a game breaking bug! I will definitely say that the ending is more sudden than I would've liked; we ran out of time at the end of the jam and had to cut a lot of stuff we intended to include. :(
There definitely is a use for the green key, although there is also a way to bypass the need for it, so it's possible you didn't find its purpose during your playthrough. It doesn't open the weather station though -- but good guess. ;)
Thank you for the kind words! I had a ton of fun making this and I'm excited that people seem to like it!
I'm already off running after the next game idea I have, so that may happen sooner rather than later, who knows? This engine is quirky and challenging to decipher, but also there's something about it that just gels with me in ways that other ones haven't, and I'm kind of smitten.
Thank you, I appreciate that! It was a lot of frustration getting the 3D models to do what I wanted them to, but I feel like I was able to learn a lot about the engine's peculiarities in the process, so I think it was worth it.
As for the VA, I can tell you guys enjoy it, it comes through in the end result! Keep it up!
This was actually a ton of fun to play, and there's a lot of game here for a jam game. The art is simple, but honestly really charming and I think it works well here given the tone of the game. The voice acting is actually... really well done? Like, it feels well recorded and implemented and added a lot to the game overall. Good job all around, thanks for the fun submission! I haven't had this much fun killing elves since Elf Bowling.
The design of the house, and the atmosphere in general, is fantastic! I'm glad to see a horror game in this jam, and I won't lie -- I got jump-scared more than a few times by turning around and seeing Krampus right f*cking there. If I had any recommendations at all it would be that I wish I had had a little more survivability, I kept getting cornered by Krampus after getting the lockpicks and couldn't make it past without dying. Otherwise though, everything about this is fantastic. Great submission!
Thank you for the kind feedback! Yeah, working with 3D models for the weapons and enemies was probably my biggest obstacle in this, but I feel like I kind of got a handle on it now? One thing I figured out early on is to not mess with anything other than .md3 files even if the editor supports other formats, and that the Blender .md3 import/export plugin seems more reliable than Noesis ended up being. Still a huge headache though -- I'm glad I was able to get it to work in the end!
Also, the dancing -- I know it's dorky as hell but I couldn't resist including it lol.
Thank you for the kind words! Yeah, that's my one big regret with this one -- I got so bogged down in making assets for it that I sort of lost sight of the big picture that the game needs to be a game. I snapped out of that in the last day of the jam and used a bunch of CC0 assets to finish it out, but next time I think I'll go in with a different strategy. Glad it wasn't just me feeling that way about it.


