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Catbattle

8
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A member registered Oct 24, 2019 · View creator page →

Creator of

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Woah... Input the Konami Code on the menu for a secret!! Very nice touch...

Hey there! Massive improvement, just a few design notes I'd say need some work.


The mechanic of throwing your magnet into the pipe to unlock levels feels a bit cumbersome, and isn't explained super well.


The transitions out of the level feel a bit abrupt. While I appreciate the pace of gameplay it helps achieve, it does rob the player of agency and feels a bit sudden, so maybe polish it a bit (Consider perhaps next to the key is an open door back t o the hub, so you can leave the zone "celeste style" (Think of how there would generally be a platform with a little room to breathe before leaving an area))


Deaths in general feel really out of place and sudden for a game like this. I only experienced a couple, but unless you have some great ideas for them later on, I'd say it'd fit the more mellow puzzle game feel to have things like screws just push you out of the way (though massive falling platforms, perhaps are worth smashing the little robot, but that's choreographed a lot better than a snappy, sudden screw slamming you into the ground, especially on more zoomed out levels where its harder to see the details)


Overall a great improvement. I love the detail of the magnet pulling the player character towards its polar attraction when you're still holding it, though I'd say it could do with being a tad less strong in that instance.

I am glad to hear you enjoyed the concept of the game! Thank you for letting me know about the price bug, this was my first time making a save system for a game so I must have missed that part!

I had initially wanted to add dialogue when you click on your partner, having it evolve over time could be a good way to make the game feel dynamic! 

A music track would be nice for the atmosphere of the game, though I'm not sure how achievable that is with my current skills.

Changing the LPS system to show without hovering would be nice, though I'd need to add a scrolling buildings menu if I wanted to expand them any further. Also a compiled "total LPS" would be quite nice for QOL.

Thank you for your feedback! I'd like to update the game sometime after the GMTK jam, I too enjoyed the concept but it needs a bit more polish I feel to be interesting (would like to add more gifts, ascensions, etc and balancing things out more). Thank you for playing!

That's it. I mean, it's a visual novel.

Thank you! I tried to style the controls around the Touhou series of games. There was supposed to be a health indicator system, but it's somewhat broken. A level progression meter would be a good idea as well! Definitely things to consider if I work on this some more. Thank you for playing!

I was actually quite worried about it being a lot bigger! The music is what takes up a majority of the space. A version without the music could be added, if need be.