Hey, thanks for the feedback! The idea of unlocking ingredients or recipes with coins is so cool! Honestly, coins were added at the last minute. I realized the player wasn’t being rewarded for serving a good potion, so I rushed to add something :P
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Add random ingredients to the cauldron, experiment on customers, and discover new potions!
Simulation
Pixel art asset pack for your RPG project. Featuring a variety of characters, buildings, resources, and UI elements.
Build your pixel apocalypse with free and premium assets!
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Thanks for playing! There’s a recipe book in the game. Each time you discover a new potion, a hint appears at the bottom of the screen letting you know that pressing TAB will open the recipe book. The goal was to encourage players to experiment and figure out different potions on their own, rather than giving them all the recipes from the start :)
Glad to hear you liked the game! I wanted to add more potions so you wouldn't end up with the same one multiple times but I just run out of time :P Also, the brewing system is extremely unbalanced, as I used weights instead of strict recipes, so it results in one potion being more common than another
Troops And Woods RPG - [16x16] - AssetPack comments · Replied to Gabi_Leite in Troops And Woods RPG - [16x16] - AssetPack comments




