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A member registered Aug 17, 2021 · View creator page →

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Hey, thanks for the feedback! The idea of unlocking ingredients or recipes with coins is so cool! Honestly, coins were added at the last minute. I realized the player wasn’t being rewarded for serving a good potion, so I rushed to add something :P

Thanks for playing! There’s a recipe book in the game. Each time you discover a new potion, a hint appears at the bottom of the screen letting you know that pressing TAB will open the recipe book. The goal was to encourage players to experiment and figure out different potions on their own, rather than giving them all the recipes from the start :)

Congrats on publishing your first game! I think applying a smoothing effect to the sound volume was a bad idea. It should change instantly, as the smoothing makes it really annoying to set the desired value.

Movement feels great! The background image moves weirdly, also it doesn't match the rest of game graphics. I love that cat is a main character :3

Everything being an ingredient was brilliant, but the cat man… why can you also put him in the cauldron? 😭 I couldn’t figure out the secret interaction, but I did figure out how to get off the map :P Also, items scattered around the house encourage the player to explore. Nice job!

Each day coming with a different location and set of items was brilliant! I truly enjoyed playing this one!

I liked the achievement system, especially the “What Did You Expect?” one when you try to brew without adding anything. SFX and some music would be nice. Also, fullscreen doesn’t work

Thanks for the feedback! That’s something I’ll keep in mind for my future projects. Playtesting my own game over and over tends to make me think the mechanics are intuitive and easy to understand, but that’s often not the case for new players.

Thanks! It was my first time using an animation player in a 3D game, so I wanted to keep it as simple as possible :P

Thank you!

Glad to hear you liked the game! I wanted to add more potions so you wouldn't end up with the same one multiple times but I just run out of time :P Also, the brewing system is extremely unbalanced, as I used weights instead of strict recipes, so it results in one potion being more common than another

Thanks for review! It was my first time exporting project to Linux, I just used the default export settings. I'll dig into it and try fix the issue!

Interesting take on the theme, and the description is hilarious lol. Adding a volume slider would definitely be a good idea.

Cool game, I love the art style! But combining fruits doesn’t create anything, so it doesn’t really fit the brewing theme. Also, there should be a music slider or at least a mute button

Glad to hear! Which potion was your favorite? NPCs also react if you give them an ingredient instead of a potion :)

Funny and original idea. Dragging berries feels heavy, and it would be better to drag fruit straight from the basket instead of clicking to spawn it first. There’s also no music slider, which I’d gladly use.

Nice idea and cool Baba Yaga theme, but the controls are difficult. Also you can feel some tension, but there’s no real danger nothing actually threatens the player

Great game! I really liked that each item has its own sound, cool addition. I was expecting some ending tho at the end of the weekend 

Thanks!

Thanks! I’m glad you enjoyed it. I know the game and UI aren’t fully polished, but I appreciate the suggestion!

Thanks! I’m glad you liked the visuals. I’m aware the gameplay and UI are pretty basic, I didn’t have enough time to expand them for the jam. Really appreciate the detailed feedback!

Thanks! That’s a cool idea. I didn’t get a chance to add mechanics like that, but it would work well.

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Thanks! I’m glad you liked the theme. Yeah, that’s a known bug - I didn’t have time to fix it.

Thanks! Which game did it remind you of?

Appreciate it! I’m happy the atmosphere worked.

Thanks so much! I’m glad you loved it 😄. I’m not planning to expand the game further for now, but your enthusiasm means a lot!

Thanks for your comment! I’m glad you enjoyed the visuals. I was aware that the gameplay is pretty simple, but I didn’t have enough time to expand it further. Still, I really appreciate you playing and sharing your thoughts!

Thanks a lot! I’m not planning to move on with this project just yet, but if I did, I’d definitely add more locations to explore, add upgrading to the bunker system, and maybe introduce NPCs to deepen the survival aspect.

Thanks! Happy to hear the atmosphere came across the way I hoped.

Thanks a lot! Really glad you liked the idea and visuals. I’ll definitely tweak the audio balance - appreciate the feedback!

Thanks a ton!! Really glad you liked it!