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Cat Cap

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A member registered Aug 17, 2021 · View creator page →

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Thanks for playing!

I'm so happy to see that someone actually made it to the end! :D

Thanks for playing! 

You're not the first one to mention this, and you're right! I would definitely split the controls, probably switch interaction from E to SPACE and add arrows as secondary movement keys.

Thanks for playing! Glad you liked it! :D 

Thanks for playing! Glad you liked it! :D 

I believe small details that are easy to make but also easy to miss during development, like the hover effect, greatly add to the overall game feel!

Thanks for playing! Glad you liked it! :D

Overcooked was indeed an inspiration ;)

Thanks for playing! 

Overcooked was indeed an inspiration! Based on other comments, I would definitely split the controls, probably switch interaction from E to SPACE and add arrows as secondary movement keys.

Thanks for playing! Glad you liked it! :D

Thanks for playing!

Someone pointed out that the watering can easily blends with the player sprite. I think adjusting the colours would solve the problem.

I rarely spend more than 10 minutes on a game jam game, but this one was an exception! Good hour digging tunnels, trying to reach the end :P There was a great opportunity to put some kind of ending for reaching the end!

Great art! The game mechanics are easy to learn and addictive to play! Also, the cover art is amazing! Good job.

Cool game! The accessibility surprised me! CRT toggle button, changing font, good job! Adding settings to the main menu would definitely be a good idea, I like to adjust all the volume before I hit Play.

This game proves that 2 colours are enough to make a game look good! The game loop is great, but on later levels the screen gets pretty messy.

Cool project! Very interesting theme interpretation. Making a floor slippery was a great idea! 


Game name is hilarious and I love it! I would love to see more threats like a goose. Also, I found it extremely satisfying to swing around the goose while it was moving, gaining a lot of momentum!

Great theme interpretation! The music gave me some 2016 YouTube vibes lmao. IMO, skipping dialogues by clicking anywhere on the screen, not just on the dialogue box, would be a great quality of life improvement!

Very polished game! Art, gameplay, sounds, all top notch! Little things like the moving animation are easy to miss but they add that responsive feeling, you guys nailed it perfectly! The only thing missing for me is a settings option to adjust music and SFX volume.

Very good art style! I didn't expect that jumping can dig up certain crops, discovered by total accident. Speed boost and destroying rocks was a well thought out and powerful upgrade, good job! I think you could pitch up the digging sound as the player collects several crops in a row, it would definitely add that combo feeling!

The eyes on the trees were creepy as hell XD. Interesting art style! My theory for the ending would be that it's a dream, based on the colors and the absurd things happening :P

Art style is so good! But the house just looks out of place, I think some sort of sci-fi building would definitely look better. It seems there's some sort of crafting system in the game, but I wasn't able to use it as the house overlay closed every time I tried to interact with it. Also, I think the plants should have some sort of HP bar.

Great game! The art style is so funny, I loved the pointing hand stick XD

Interesting idea! Great audio and art. I liked that the map is differently generated each day. The game would greatly benefit from more upgrades! Also, sometimes the creature spawns in the first scene after starting the day, so it's an instant shoot and it destroys the idea of searching for the animal. Also, I thought that the hole on the poster was an arrow and I tried to click it lol


Thanks for playing!

Picking the wrong crop by mistake was a problem that I couldn't quite solve. I had an idea about adding some sort of trash bin to quickly get rid of unwanted items, but it was scrapped as the player could get more tables to store items, hence less punishment for mistakes. Maybe giving the player 2 tables from the beginning (one for the watering can and one empty) would be a better solution?

Thanks for playing! Glad you liked it! :D

Thanks for playing! 

I got some feedback about controls being too cramped together, I think changing the interaction key from E to SPACE would solve this problem and would allow me to smoothly add arrow keys as a second movement option

Also, visual feedback is greatly appreciated. I'll take notes on item clarity in next projects

The collision problem is a terrible bug that didn't occur during playtesting, but it will be fixed

Thanks for playing!

There is an upgrade called "smart drones" that actually makes drone take only the bounty crops!

I liked the game, gives me enter the gungeon vibes :P. Using currency as ammo was a great idea! I think the melee attack should have a larger hitbox and a lower cooldown tho

Great game! Cute art style, fluid animations, great sound design, all top notch. Incremental level was so much fun! Solid work!

Hey, thanks for the feedback! The idea of unlocking ingredients or recipes with coins is so cool! Honestly, coins were added at the last minute. I realized the player wasn’t being rewarded for serving a good potion, so I rushed to add something :P

Thanks for playing! There’s a recipe book in the game. Each time you discover a new potion, a hint appears at the bottom of the screen letting you know that pressing TAB will open the recipe book. The goal was to encourage players to experiment and figure out different potions on their own, rather than giving them all the recipes from the start :)

Congrats on publishing your first game! I think applying a smoothing effect to the sound volume was a bad idea. It should change instantly, as the smoothing makes it really annoying to set the desired value.

Movement feels great! The background image moves weirdly, also it doesn't match the rest of game graphics. I love that cat is a main character :3

Everything being an ingredient was brilliant, but the cat man… why can you also put him in the cauldron? 😭 I couldn’t figure out the secret interaction, but I did figure out how to get off the map :P Also, items scattered around the house encourage the player to explore. Nice job!

Each day coming with a different location and set of items was brilliant! I truly enjoyed playing this one!

I liked the achievement system, especially the “What Did You Expect?” one when you try to brew without adding anything. SFX and some music would be nice. Also, fullscreen doesn’t work

Thanks for the feedback! That’s something I’ll keep in mind for my future projects. Playtesting my own game over and over tends to make me think the mechanics are intuitive and easy to understand, but that’s often not the case for new players.

Thanks! It was my first time using an animation player in a 3D game, so I wanted to keep it as simple as possible :P

Thank you!

Glad to hear you liked the game! I wanted to add more potions so you wouldn't end up with the same one multiple times but I just run out of time :P Also, the brewing system is extremely unbalanced, as I used weights instead of strict recipes, so it results in one potion being more common than another

Thanks for review! It was my first time exporting project to Linux, I just used the default export settings. I'll dig into it and try fix the issue!

Interesting take on the theme, and the description is hilarious lol. Adding a volume slider would definitely be a good idea.