Thank you for playing! I'm happy someone was able to. And especially thank you for taking the time to write a thought out comment.
There are definitely issues with the game state de-syncing. This is one of my first attempts at networked gameplay and so I'm sure I was not using best practices.
Also yes, I'm sorry about having to re-input the address or essentially restart the whole game to play again. So much energy and time was spent on making the networked part of the game barely functional that other things like UI/menu flow suffered.
Yeah, I didn't expect to perform well in the jam ratings. That wasn't my goal so much as having a reason to try a new thing and learn.
The cross-OS shouldn't have especially been an issue. I work on Linux and any friend I tested the game with was on Windows, so unfortunately it's just how it is with my rough netcode afaik.






