There we go, I had forgotten to upload the PDF ;D
CastigatedCoroner
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Thank you, that sounds great. I will credit accordingly, with a link as well.
Yeah I read your last comment and I thought about it, but I went back to reading through the rules, and as I was designing the module, they just clicked. I think I get it more now. I just had to get the ingrained preconceptions of "combat rules" out of my head first :)
Hi Fred!
As I commented earlier, I love this game, and I have written an adventure module for it. I wanted to ask your permission to publish it here on Itch as soon as it is finished, and also, If I have permission, what you would like me to add in terms of crediting etc?
The "adventure" itself is finished, I only have the art and design left, as well as going over the text for errors or inconsistencies.
A question on spending Endurance and failing a DS roll:
It says in the ruels you may spend Endurance to add 1 to the roll. So far so good. Then, under Risk Roll, it says that when you try to "overcome" an obstacle, and fail, you reduce your Endurance by the difference failed. So far so good. However, does that mean that the ENdurance you spend to increase an action, is not drained on a success, but refunded? I am asking because it seems that endurance could be drained to 0 VERY quickly, if you spend to increase the roll, as well as lose even more on a fail.
Also, are there any "obstacle turns" in, lets say combat, where, for example, a zombie attacks you and you roll defense, or do you just simply "roll to overcome" until either you or the obstacle reaches 0? I would love some clarifications on things like combat turns, or at least some pointers how I would deal such a situation where, say, a group of 4 poeple are atatcked by 2 zombies/bandits/bears.