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cassowary

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A member registered Mar 07, 2017 · View creator page →

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(2 edits)

Sorry about that…? It was my first ludum dare game from like four years ago, I’ve improved since haha

Though, I agree the movement is slow, but I don’t think I’ve experienced it moving two spaces instead of one when tapping the key.

thanks for playing!

🤯

Sorry, the help text isn’t super clear because I didn’t have very much space in the game (and also it’s hard to explain, lol).

Basically, if you press space, time starts moving backwards instead of forwards, so when you move around, the timer decreases rather than increasing, and you move from the future to the past, seeing your past self trace out your previous path in reverse (since that’s where you were at that point in the past.)

You can then press space again to make time flow forwards again, which does the same thing but opposite - you’ll see the version of you from when time was flowing backwards, doing everything you just did but in reverse. (as well as your original forward-time past self, who is now moving forward again.)

It’s a little hard to explain in words, but I hope this helps at least a little bit.

Nah, it’s just for fun, haha.

Yes, it’s a bonus level that’s based off the level it’s connected to!

I salute your dedication!!

😉

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You may need to ‘think outside the box’ with regards to the arrangement of the boxes…

ROT13 hint (use ROT13.com to read):

Lbh pna chg bar obk qverpgyl ba gbc bs gur bgure

Solution:

Vs lbh chg gur sybngvat obk ba gur obggbz, vg jvyy yvsg hc gur aba-sybngvat obk ba gbc bs vg

Well, you would survive but you would be trapped forever on your two tiny boxes. So eventually the frog-person would die of thirst floating out in the ocean.

🤔

The little flairs in this game are really cool! I like the ‘level complete’ effect and the way stuff bounces in when you start the level.

Also, some of the puzzle design in here is really clever. I haven’t gotten very far yet but I really enjoyed level 4.

Love the graphics! Also took me a second to realize i could rotate with right click. I like the game, it's like 3D Angry Birds, very fun.

Oh wow, thanks! This is very cool!

Really clever level design and excellent learning curve. Some of the platforming is very tricky on phone, haha! The art is also cute.

Oh, wow, what an honor! I have sent you an email. Looking forward to hearing from you!

They will go on forever and the animals loop eventually, but there are 15 different animals in the game, which are randomized each time you play.

Glad you enjoyed it!

Glad you enjoyed it!

I agree! I am currently working on an improved post-jam version which is faster and has better pathfinding. I am posting progress to twitter, if you are interested!

Wow, this is really cool! Thank you!

Super cute and really interesting puzzles! Love the art. The general vibe of the game kind of reminds me of that old flash game "use boxmen."

(Replying like a year later, but!) I actually thought about scoring it that way when designing the game, but I thought it would be too tricky to make sure it was balanced properly. Maybe I should add that scoring system as an alternate mode, or something.

This was a fun little experience, with a surprising amount of depth! Some of the levels were really challenging. I like the little particle effect when you dive into/out of a wall.

I think I found a little corner-case bug, where it let me dive out of a wall into an 'unphaseable' wall. It wasn't a big deal since I could get back into the regular wall, but just something I ran into.

I like this control scheme, where you can just mash any button to fire! Very satisfying.

I found it kind of difficult to tell where the enemies were in relation to me, and judge whether I was going to hit them or not. It got especially difficult once the level started spiraling around!  Maybe having some sort of targeting line or something in front of the player would help with aiming/dodging.

¡Muy creativo mecánicamente! Lo encontré muy dificil, pero me divertió.

This is really creative! The writing was very entertaining, and the haunting mechanic was a really fun little touch. It was a lot of fun!

This is cute! I like the concept, and the art is nice. :) Am I supposed to be able to get any result other than "almost entirely unlike tea," or is that just a hitchhiker's guide reference? 

Also, it might've been cool if which plants were poisonous was randomized on each runthrough as well, so you can't just memorize it.