I considered providing a reward for killing enemies but decided against it to allow players to leave a floor or to use magic mapping to avoid difficult enemies without fear of missing out.
This is a very pretty game. I love the effect of a fading dot behind moving creatures and the player. Very smooth to play and I enjoy many control options like this. There is one minor bug where the drop menu seems to highlight the wrong item, but its minor since the > points to the correct item.