Such a beautiful tribute. Thank you for sharing the story. :)
Casmn
Creator of
Recent community posts
This seems really cool, such a unique concept. We kind of got the exact same developments for Sunday and Monday, while Tuesday doesn't have different times to choose from at all. Don't know if that's just due to the limited time you had or if it is an actual bug.
We would love to see where this game could go. Especially if more interactivity (helping with building the igloos for example) were to be added. :)
There is so much love put into this! The ads were really funny and perfectly captured the feeling of all the parodied ads! I did struggle wrapping my head around the mechanics a bit, and many of the things I did didn't really feel like they were helping a lot. The premise and the quality of the art, voiceover and writing are amazing though!
One of our favorite games so far! Concept and mechanics are so neat and the characters seem so interesting. The art and music really made evrything come together. Even the tutorial was really well done.
Only point of criticism: We think the game could have done without the timer for each level since counting down the timing of the bullets is both challenging and theme-fitting enough in our opinion.
Really great job though! :)
We really liked the wordplay on the feathers and the Count :)
The gameplay itself sadly got repetitive quite easily; after not being able to balance the scale quite correctly we soon figured out that one feather weighs 0.05kg.. the rest was then played by cheesing using maths haha
Also it might be useful (for potential laptop players) to mention that right click is used to add feathers.. it took us an embarrassing amount of time to figure that one out xD
The count's bakery is safe!
Loved the concept and resulting narrative of the game. The cute bakery environment and recipee scribbled on the wall were nice.
The game could definitely still use some polish though; we encountered multiple bugs (the automatic sugar didn't work, so we bought sugar but when trying to take it out of the pantry we somehow got minus sugar?; managed to get batches of only six baked batter...). Oh, and it might be smart to switch the scroll direction in the intro part, most people automatically click arrow to the right to continue since that is the direction most of us read in anyways.
Kudos for the concept, the style and making an enjoyable prototype within the 96h! :)
What a unique idea with the loop! Love that you made the little guy yourself :)
We got quite stuck on the loop where you have to grab the thing that looks like a grappling hook. It's awfully easy to overshoot where you jump/land once you get a speed upgrade. Also the character seems to only be able to jump two blocks high reliably when no other direction is being pressed (aka pressing both jump and left/right means the character doesn't make the jump) which is a bit frustrating because being able to press both and still reliably make the jump would probably save some time.
The game would also probably benefit from some sound (as you already know) and maybe a bit of a narrative? Giving the character a goal would make the repetetiveness of just grabbing upgrades more rewarding.
Overall great job though and compliments on the concept and doing it all yourself!! :)
It is really impressive that you managed to make all of that within the time we had! We loved the setting and visuals; it looks very put together. We encountered some bugs with putting the coal in the oven, and the mechanics did get somewhat repetitive for a while, so we didn't finish the whole 20 days. Overall we would love to see where this could go though! :)
(Funnily enough we also made a game that counts down the days until the end of the world)
The beginning was awesome! The game significantly slowed down in the labyrinth, and we spent quite a while getting lost in the maze. (We also managed to break the controls with a gamepad on accident, but controller support was never advertised anyway). The comedic timing of the voice-over was funny and the explosion and cut off screams really added to the game :)
This is maybe our favourite of the ones we've seen so far! Loved the cute art. The concept and use of the theme is super creative, the story about the tiny dog getting buff was fun (and just stupidly adorable), and the proposal jokes made us laugh. It feels like it could make it easier if there was some leeway if someone tries to activate the fireworks "exactly" when the clock hits the right number, and ends up pressing the button a fraction of a second early.
The concept is pretty unique, and the artwork is pretty! We did unfortunately get completely stuck on the level where white was first introduced. Introducing the mechanics with simpler puzzles would probably help, because relying on just the text description didn't really give the full picture. Would have loved to play the whole game otherwise.
Timers were stressful, but in a fun way! A hundred floors seems really hard to do. Best we managed is high fifties. Fitting through the drill holes was unreliable and cost us moves. One time we somehow managed to get the embiggening curse exactly while passing through a hole, and we got ourselves stuck there lol
Loved the puns!





