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Casmn

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A member registered Aug 01, 2025 · View creator page →

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Such a beautiful tribute. Thank you for sharing the story. :)

This seems really cool, such a unique concept. We kind of got the exact same developments for Sunday and Monday, while Tuesday doesn't have different times to choose from at all. Don't know if that's just due to the limited time you had or if it is an actual bug.
We would love to see where this game could go. Especially if more interactivity (helping with building the igloos for example) were to be added. :)

There is so much love put into this! The ads were really funny and perfectly captured the feeling of all the parodied ads! I did struggle wrapping my head around the mechanics a bit, and many of the things I did didn't really feel like they were helping a lot. The premise and the quality of the art, voiceover and writing are amazing though!

Nice concept! We sadly didn't really get how to play. A tutorial would be nice :)

Such a charming little game! Loved the aesthetics and the narrative. Everything progressed so neatly in a way where we kept thinking "oh.. duh." (e.g. the door xD)
Really enjoyable!

This is a really fun concept. It did get pretty hard at some point and I coulnd't make it past level 7 unfortunately :( Love the idea tho.

This is amazing! Actually one of my favourites so far. The sounds are everything

One of our favorite games so far! Concept and mechanics are so neat and the characters seem so interesting. The art and music really made evrything come together. Even the tutorial was really well done.
Only point of criticism: We think the game could have done without the timer for each level since counting down the timing of the bullets is both challenging and theme-fitting enough in our opinion. 
Really great job though! :)

Cute kitty! I imagine this is what all cats dream of when they sleep. Also don't think I've ever seen a scratch game in a game jam! A lot more lighthearted than what we made lol

Such a cute little robot and such an awesome concept! Especially for jam beginners!
We'd advise to maybe add a hint function (since some levels are a bit tricky) to enhance the experience for less regular gamers.
Otherwise great job though! :)

This is cute and a neat concept! I didn't know if there was an end to it, so I just kept going for a while until I misread something and failed lol

We really liked the wordplay on the feathers and the Count :) 
The gameplay itself sadly got repetitive quite easily; after not being able to balance the scale quite correctly we soon figured out that one feather weighs 0.05kg.. the rest was then played by cheesing using maths haha
Also it might be useful (for potential laptop players) to mention that right click is used to add feathers.. it took us an embarrassing amount of time to figure that one out xD

This was lovely! The art is beautiful and I also love the atmosphere done with the audio. Extra points from us because our game also started with a hand-drawn beach lol. Very cute game!

This got me close to tears. Very beautifully done! (I may be slightly biased because our game went in a slightly similar direction lol)

The count's bakery is safe!
Loved the concept and resulting narrative of the game. The cute bakery environment and recipee scribbled on the wall were nice.
The game could definitely still use some polish though; we encountered multiple bugs (the automatic sugar didn't work, so we bought sugar but when trying to take it out of the pantry we somehow got minus sugar?; managed to get batches of only six baked batter...). Oh, and it might be smart to switch the scroll direction in the intro part, most people automatically click arrow to the right to continue since that is the direction most of us read in anyways.
Kudos for the concept, the style and making an enjoyable prototype within the 96h! :)

This was super cute! Also an accurate representation of my mornings. Our game also has some clocks you can click, but it's not as gamey and fun as these here <3

This is such a cool concept! This feels like one of those games where people develop strategies and get really good at it. Nicely done!

This is a pretty cool concept. I did end up dying a lot and I had to replay the whole levels a lot lol. John time is a fun name too. Pretty neat!

What a unique idea with the loop! Love that you made the little guy yourself :)
We got quite stuck on the loop where you have to grab the thing that looks like a grappling hook. It's awfully easy to overshoot where you jump/land once you get a speed upgrade. Also the character seems to only be able to jump two blocks high reliably when no other direction is being pressed (aka pressing both jump and left/right means the character doesn't make the jump) which is a bit frustrating because being able to press both and still reliably make the jump would probably save some time.
The game would also probably benefit from some sound (as you already know) and maybe a bit of a narrative? Giving the character a goal would make the repetetiveness of just grabbing upgrades more rewarding.
Overall great job though and compliments on the concept and doing it all yourself!! :)

This gave me goosebumps. The quintessential quote honestly resonates with me. Beautiful narrative! (Maybe I'm biased because the game we made for this jam also went the existential route lol)

Love the little rectangular character! The game itself still seemed pretty simple but had a nice enough concept. It would probably benefit from a mini-map or some arrows or something since spending multiple tries on just figuring out where what is isn't that fun. Good job though! :)

Hey!
Sad to see that you didn't get to finish the game (prototype) since it sounds really interesting, but very glad that you want to keep making it regardless of that.
Sometimes our best teacher really is failure. Good luck for any future jams and we hope to come across your entries one day! :)

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Yay, we made a great game!
Such a funny, kind of meta concept - would love it if there was some more to this game! Just adding music/sfx or making sure that the focus button doesn't go over the sleep one (we accidentally put our dev to sleep twice because of it) would make this a bit nicer :) 

It looks great and the mechanics are creative, but it wasn't clear what the goal was, and after aimlessly jumping around we didn't get very far into it. Would have loved to see more of it! :)

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It is really impressive that you managed to make all of that within the time we had! We loved the setting and visuals; it looks very put together. We encountered some bugs with putting the coal in the oven, and the mechanics did get somewhat repetitive for a while, so we didn't finish the whole 20 days. Overall we would love to see where this could go though! :)


(Funnily enough we also made a game that counts down the days until the end of the world)

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Honestly, this is a work of art! For a first game this is really good and enjoyable and definitely deserves more attention than it is getting right now. Great job! :)

The beginning was awesome! The game significantly slowed down in the labyrinth, and we spent quite a while getting lost in the maze. (We also managed to break the controls with a gamepad on accident, but controller support was never advertised anyway). The comedic timing of the voice-over was funny and the explosion and cut off screams really added to the game :)

This is maybe our favourite of the ones we've seen so far! Loved the cute art. The concept and use of the theme is super creative, the story about the tiny dog getting buff was fun (and just stupidly adorable), and the proposal jokes made us laugh. It feels like it could make it easier if there was some leeway if someone tries to activate the fireworks "exactly" when the clock hits the right number, and ends up pressing the button a fraction of a second early.

This was surprisingly fun to play! Loved the goose's comments (literally interrupted our Outer Wilds playthrough for this jam xD). Adding Swan Lake music was a nice touch as well! (Also you're welcome for having saved you those 20 dollars!)

As someone who severely dislikes spiders: This was kinda fun and definitely a more unique concept. The (web crawling) mechanics and sfx don't (yet) seem to be made for a longer gaming experience though x)

The concept is pretty unique, and the artwork is pretty! We did unfortunately get completely stuck on the level where white was first introduced. Introducing the mechanics with simpler puzzles would probably help, because relying on just the text description didn't really give the full picture. Would have loved to play the whole game otherwise.

Cute game and definitely more challenging than we thought at first! The cover art is super cute! And using the horse keys was a fun touch :)

Timers were stressful, but in a fun way! A hundred floors seems really hard to do. Best we managed is high fifties. Fitting through the drill holes was unreliable and cost us moves. One time we somehow managed to get the embiggening curse exactly while passing through a hole, and we got ourselves stuck there lol

Loved the puns!

Haven't seen the rations for the king thing done too often, so that was cool! The art is simple but cute. The tutorial was honestly pretty confusing to me, and the font was a challenge in legibility lol

Overall a cute little game jam game :)

Looks and sounds fun! The mechanics are creative too. The timing was a bit tricky to handle. Fun to play though :)

oh dang thank you! :3

Ready for that free sprite heheheh

Was this actually made for this game jam? The info says it was made in 2024

This is awesome!

Yeah I agree! The overview perspective is now a toggle so you don't have to hold it!