Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

casmeracs

5
Posts
1
Followers
A member registered Jan 20, 2025 · View creator page →

Creator of

Recent community posts

hey there!
I have actually already tried your game before and noted the similar concept as well! 
and thank you for the great feedback, it's really useful to me knowing how you experienced the game. I'll experiment a bit with zooming the camera out based on the player's speed to see how effective it is. 

thanks a lot for the kind words and valuable feedback!

(btw, I am honestly surprised you say that about my tutorial, because I thought the same thing about yours. I genuinely believe tutorials should be presented as smaller challenges integrated into gameplay, which might be a reason some people outright skip mine.)

Thank you for trying out the game!

I will take a break from this project (likely a mere few weeks) because I may have overworked myself for the jam.

But I am still collecting feedback and thinking of ways to improve how the game is designed. 

In other words, I certainly have plans for continuing development soon.

I don't mind suggestions! I love suggestions!

Thank you for trying out the game and thank you for the comment! I'll definitely write it down since it sounds perfectly reasonable to expect something like that from such a game. 

This is really good feedback! Very interesting to hear and makes me realize that this game could be much more if I make the correct design decisions. So thank you for thinking along with me!

I'll definitely be storing what you said in my mind as I decide what direction I want this game to take, since I am not 100% sure of it myself. You may notice that the two levels have completely different "design-ideas". So there is some stuff I'll have to think about before continuing development.

(1 edit)

Thank you for this uplifting comment.

It is true that I did design these levels perhaps a bit too difficult. I wanted to to encourage the player to learn how to move around as fast as possible.

Right now I see two options to improve your player experience. 

Would you prefer there to be more sanity to finish stages or an option which makes the sanity only go down when hit by monsters?

(Not guaranteed to implement one of these, but it helps coming up with a way of making the game more accessable.)

Once again I would like to thank you a lot for this feedback.


I am also thinking of toning the difficulty down and unlocking a hard mode after finishing a certain amount of stages, (imagine world 1).