Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kash Hodges

8
Posts
3
Followers
1
Following
A member registered 12 days ago · View creator page →

Creator of

Recent community posts

The climbing game mechanic was fun, and the ending was interesting. I really liked the leap of faith in the beginning. That was really cool and a nice way to physically show an idiom.

I like this game! Interesting how there's a level of strategy, but also fast decisions. Kind of like a combination of chess and a rogue-like. Art looks really good too. I would recommend adding a way to keep troops through the next levels so you can assemble an army and you will need to think more long term. Overall interesting concept and fun game.

The music is absolutely gorgeous. I also do music, and I thought the general theme and composition, starting off simple, and coming together near the end, is really well done. The rest of the game was also really polished, and I liked it's simplicity a lot. The footage is inspiring, although I wasn't able to focus on it, otherwise I would fail the rhythm aspect. It took someone else on call with me to notice that it is strangers saving people. Well done!

I used your strategy and it worked really well. Was averaging around 800 points/round, got to level 18 haha.

This was really really fun to play, the art was amazing, felt really polished, the music was very well done. I liked how the pitch of the note increases with every combo or bonus you receive. The theme was totally met. Well done.

Thank you so much! It means a lot that you played and enjoyed the music.

The game itself is pretty enjoyable. I like the puzzle aspect, the parkour part is difficult and I wasn't able to make it to the end where there is the balance beam part. The sound effects, music, and graphics all are pretty cool, but the death sound is significantly louder than everything else, which is pretty unpleasant without contributing much intensity. I don't think the core game loop/mechanics follow the theme very much, but that may just be because I haven't gotten far enough yet. Overall I enjoyed it!

Hi! Waiting for a fish shouldn't take that long, are you pressing pull to start fishing?