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casho333

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A member registered Aug 12, 2018

Recent community posts

Is this game to be releaase on Steam?

I already bought it. THIS GAME IS UNREAL. It is easily as good as half the stuff launched on Steam. I am a massive Slay the Spire fan and Dicey Dungeon fan, and I actually prefer the base mechanics of your game more. You are on an absolute winner! I feel cheap having only purchased it for $5. I promise to purchase it again if/when it is on Steam. Please keep developing this. I LOVE IT. I haven't been excited this much about a game in months.

Circadian Dice community · Created a new topic Steam Launch

You game looks absolutely amazing. Is there any plans on launching on Steam in the future? If so, could you nominate a price to buy it on itch.io that would entitle me to a Steam key when it launches. I can't wait to play the game.

Thanks. That all makes sense. If I continue to use the image_blend variable in the switch statement and change the color of he object in the room by double clicking on the object,  than it is just a matter of using the tool you provided to get the raw color values and changing those in the switch statement. Is that correct?

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I worked out how to get the image_blend value for one of my custom colors by using the debug log, but I am sure there must be a better way.

Update: Just discovered that with the example of the spring which has an image_blend value of 3452415, that this value is obtained by converting the Hex value (FFAD34) to a decimal value, but only if the colors are reversed (ie entered as 34ADFF in the calculator). 

I still wonder why the approach of using image_blend values in the switch statement is used.

To add this this question, how do I get the image_blend value that needs to be included in the switch statement in the player step event after I change the color of the object in the room.

Thanks again.

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Just purchased this asset, and just have an initial question. In the Player step event the floorcolor switch statement is based on the image_blend value. I know this is a basic question, but where can I set the blend mode for an object that I added to the room. For example, if I add the objSpring object to the room, where can I assign the image_blend value of 3452415 (which is used in the switch statement for the spring). I have looked in the color menu for the instance, but I can’t find where I can add this value. I know that image_blend can be set in code, but I can't see where this is set.

Sorry for asking such a basic question, I am pretty much a novice and am using this to help me learn. Don’t worry, I won’t bombard you with questions.

Thanks.

Great game. Can't wait to play it more

I really enjoyed the demo. This is my type of game.  Will check it out when it is finished.

Love the game. Can't wait to see it finished.