(spoilers for anyone else reading this) So when I got to the timed event after releasing the fairy, the timer didn't work at all and I could take all the time I needed to select the options - but on every other playthrough, when I reached the event, the timer was super fast; perhaps only a second before giving the counterattack ending. No matter how much I tried to quickly select the defense option, the time would always run out. This could be a glitch on my end, so when I have more free time I can try and reinstall it and try again, but let me know if you can recreate this glitch
Casey Jay Hawkes
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Found this on tumblr, really enjoyed the artwork and atmosphere. The child eating fairy is adorable and must be protected!
There's a fair amount of mistakes in the english version, but most of the dialog was legible and what wasn't had a charming fey mystique to it. The one timed sequence was a little janky and so I wasn't able to see all the endings, but as a quick 5 minute game its worth the time just to see the artwork alone and to hear the music.
Hope to see more from this artist as they improve their game design and perhaps collab with others, keep up the good work.
Ahhh thanks man, I had a listen to some of your tracks on sound cloud and it's pretty next level stuff. I think I'm going to stick with Nick for moving forward with this project, but I'll consider hiring you in future; the tracks I heard defo have this intense metallic energy that'll be great for a sci-fi games
Ahh nice, great video. Sorry if the ending was a bit confusing, I'm working on an update where you pick-up the item instead of just walking into it (as you accidently did at the end), just to make it clearer. btw, was the baby cries too quite for you? My idea was the sound would lead you to the right cot, but it doesn't look like that was all too clear for you
Quite a cool fangame - I'm a bit of a sucker for fnaf fan games and didn't expect much other then a mainline game reskin, but this was fairly well made, had a few unique mechanics that separated it from the other fan games and had some cool features like the menu allowing you to read up on the girls mechanics and a section displaying and crediting fanart used in game which was super cool.
The jumpscares weren't great, but I have a feeling the devs weren't trying to scare you with this XD
I really like this demo, the characters are very charming and cute, I absolutely love Alichino - she's my favourite, but Malacoda is great too.
I did encounter a minor issue with reloading a save on the browser version. The save was made mid-way through a text box scroll when Alichino is explaining the pirate ship expenses to Malacoda, I didn't intend to make the save halfway through the dialogue, but when I re-loaded it, it froze. I tried opening the menu and skipping the text but for some reason that didn't do anything and for some reason I couldn't open the menu again - forcing me to refresh the page (and this problem is still there if I try and reload the save after refreshing). Not sure how the save system works, but maybe having the load revert to the start of the text as opposed to trying to load exactly where the player loads might fix this.
I really hope this gets ironed out as the game so far has a lot of potential and I'm looking forward to playing a full build.




