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casey040500

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A member registered May 27, 2018 · View creator page →

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This is pretty cool so far! The player controller feels responsive and the boss move set is fun to interact with for the most part. It has enough variety to be interesting but it still feels realistic to learn it fairly quick. I will say though that a couple of his moves feel kinda cheap. Theres a string that he does where his eyes flash before swiping three times in quick succession that catches rolls and felt really hard to dodge unless I was already a safe distance away. The eye flashing is cool to signal other quick moves like when he strikes with the butt of his hammer though. I like how the healing feels! The animation is great and getting to stay mobile during it is nice. Building charge to use it is a neat concept but I think it would be cool to lean a little more into how Lies of P does it. Maybe lowering the initial amount of heals and getting to use them without charge, but allowing you to use a charge to get another once youve run out? On the topic of charges, I like the concept of the special attack but I never felt like it was worth missing out on a heal to use. The damage was a little low compared to using the basic strikes and the end lag put me in danger almost every time I tried it. I noticed there was a stun feature on the boss after enough hits and it might be cool if the special strike did guaranteed stun? Also a very minor note that I think it'd be neat to have some sort of particle emit when you're hit to add a some oomph. Overall it feels very promising! If it feels like most of this comment is criticism that's only because I wanted to be very descriptive. I had a good time with the demo and I'm glad you put it out. Also I just wanted to say, I've played a fair amount of your demos and its been very cool to see how much better you've gotten with modeling and animation. Looking forward to more!