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A member registered 31 days ago · View creator page →

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Hey, great work on this! 

I’ve been playing on controller — just mentioning it in case others don’t realize it’s supported.

The enemy attacks were pretty clear to me. I felt like most of my deaths were when trying to squeeze in one more kill, or a silly mistake. It felt pretty challenging, died a lot, but didn't hit me as unfair at all. 

It was fun to be scared of a new enemy, then learning to deal with it. The respawn mechanic helped a lot on that, kept me more engaged knowing i get to keep my progress but also have to try again the current "chapter".

(I couldn't keep breathing)

One thing I noticed is that there can be some downtime when the last enemy/enemies move out of reach and I can’t engage with them anymore. In those moments I kind of just wanted to move on. That said, I understand that changing this might affect more complex waves where enemies reposition, so I’m not sure what the best solution would be.

I really like the art, sound effects and visual effects feedback, feels polished already.

I hope you plan to publish on PICO-8 SPLORE, as it makes it easy to get on a handheld, for example, which i like to do myself, really recommend it!

Phew, such a long comment, words stack up faster than those shotgun bullets.

Keep it up!

Yep, tavern is still full, and nobody left, I guess they like it there. 😁

Jokes aside, the concept is good, I hope you launch it for the jam!