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carterjgreene

15
Posts
9
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4
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A member registered Nov 14, 2019 · View creator page →

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Playing this at 3am was transcendent. Great game :)

Knocked it out of the park dude!!

The BIGGEST!!!

Heya! Really liked the visuals and the game felt very polished which is great to see!

I thought the gameplay was a little too easy. Hanging out by the ladder and jamming my finger into the spacebar repeatedly did the trick against pretty much every enemy and even when I died there were enough minions spawning to keep the enemies busy while I waited to be resurrected.

A good time nonetheless!

Was nice and simple which I appreciated! Got a little too difficult for me by the second level but I'm not terribly great at fast-paced concentration games to begin with, lol. I agree that it needs a game over screen.

Yeeeahh, the learning curve is one thing I'd like to improve in future versions of this project. Be sure that the cure you're giving to the villager is the right one for the job. Most symptoms can only be cured with certain elixirs.

Thank you for playing! We made this using GameMaker Studio 2. Lots of very late nights to get it to this point before the deadline, haha

Thanks for the comment. I added some controls and helpful tips to this itch page. Hope that helps you get started!

This is our game about being a plague doctor. We were really trying to embrace the MS_DOS look. Feedback would be greatly appreciated :)

https://carterjgreene.itch.io/plague-doctor

This is adorable. I never want anything bad to happen to these little ghosts. Collision was jittery at times, but the concept is too cute.

https://carterjgreene.itch.io/plague-doctor

The game feel is really good and polish is getting there, but I think the game needs more to do. There's only one enemy type and, for how much work it seems like there was on the story and intro cutscene, there's only about 7-10 minutes of gameplay.

The new generator mechanic adds a lot more engagement to the game. Noice

The bob the builder guy just waltzed in and destroyed everything I held dear. I think you should prepare the player for his arrival a little better.