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carso1500

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A member registered Apr 10, 2021

Recent community posts

(4 edits)

it works like a charm, thank you. This is exactly what I was looking for I wanted to reproduce that feel of earlier CRPGs like baldur's gate 1/2 or more modern tittles like pilar of eternity where you can move the camera around or zoom in to see the detail


I do have to say the zoom in on the mouse feels a little weird, it jiggles around since when you zoom in or out the exact position of the mouse technically changes and that makes the camera to go a little crazy, maybe instead of zooming in exactly at where the mouse is at it zooms the general area where the mouse is? Like a circle around it?

I dont know exactly how to fix it but everything else works perfectly and zooming at the center of the screen works perfeclty now with the free camera movement before it was a little restrictive

can this be used to create days in the week? so for example some events only happen on mondays or thursdays but not on the rest of the week 

would this work with more unconventional plugins for sprites, right now im using the following workflow to create my sprites with adjustments so that it works on MZ

would it work with this or could it be made to work?

excuse me I dont know if this is the correct place to add this but could you add the ability to move the screen when you click the center wheel of the mouse or left click, all that this mod needs is some movement options so when you are zoomed in its easier to move the camera

looks like a cute little game, definetly going to give it a spin

I dont know if you could add like a hint option so that we can provide hints to our players in case they dont know what to do

this is some great work

can this plugin be used to create looteable chests with their own inventory?  what is the limit of inventories that you can create

alright yeah that seems simple enough

the plugin is looking more and more like it will be capable of doing everything to reproduce the DnD experience which was imposible in MZ until now (at least in MV we had the frogboy's plugins but MZ has had nothing which surprises me to be honest)

(2 edits)

great work its looking fantastic, im specially looking forward for more graphical options like the graphic bar visual option and the skill checks and dice rolls

just one thing, will there be an option for skill points? like instead of using xp when you level up you instead gain skill points that you can use to level up your stats and skills? even as an alternative way i think it could add options for the developer (and players)

those are some good news and good luck

this is the closest plugin i have found to frogboy's talent core but for MZ instead of MV (which im still surprised there is still nothing that comes close to it yet even after 4 years) so i wish to see how far it comes

(6 edits)

does it only allow for 1 variable per entry? and can those variables be customized?

for example lets say I want to add in the character relationships entries on top of things like their respect other aspects of their relationship towards my character

like for example their love in case I want to implement a romance system or their loyalty and morale in case im trying to create like an army mechanic and I want to see how loyal each of the officers in the army is

maybe in the factions entries on top of my reputation with said faction I want to add things like the happiness and the obedience of the population or the number of troops and the yield of gold in the towns and the cities that I control in case that I want to for example implement a system of taking control of settlements  or things like that and keeping track of those variables is important for the gameplay


also maybe adding the ability to scroll down the window instead of having to press enter to see the next one would be pretty useful

(3 edits)

yeah I feel this plugin has a lot of potential for interactions and compatibility with other plugins like maybe a plugin that adds a weight system like in skyrim and the max amount of weight gets determined by your strenght stat if you have this plugin installed and things like that

or for example i can see compatibility options for your multicrafting plugin like maybe you can add an option where certain recipes require a certain stat to be a certain level like intelligence if you want to make a potion or dexterity if you want to make like picklocks or like having a higher stat reduces the possibility of failure in certain recipes and things like that

I could see similar interactions with your conditional disable/hide choices plugin

I just see a ton of possibilities, that being said i dont know how realistic those are and how hard it would be to implement them

(1 edit)

i have been searching for a way to reproduce as close as i can DnD 5e in RPG make MZ and your plugins certainly help get closer to that ideal

I agree about adding the possibility of dice rolls for skill checks and maybe have the possibility of using different dices, maybe even adding the possibility of using the stats and dice rolls during combat to calculate things like damage and defense (that can already be done without plugins by modifying the formula to use random numbers but there is no possibility of using stats)

also i supposed this could be a completely different plugin but maybe something like an stamina bar that is determined by your stats, like your constitution

well a step closer to re create 5e in MZ

very well thank you for the quick answer

in that case my search continues

(1 edit)

can this plugin be used to create a DnD style currency system? 

you know where you have a hierarchy of coins, something like "copper < silver < gold < platinum" where for example 100 copper coins are 1 silver coin, 100 silver coins are 1 gold coin and 100 gold coins are 1 platinum coin, etc